public RenderView() { WindowCreateInfo windowCI = new WindowCreateInfo() { X = 100, Y = 100, WindowWidth = 960, WindowHeight = 540, WindowTitle = "Veldrid Tutorial" }; Window = VeldridStartup.CreateWindow(ref windowCI); GraphicsDeviceOptions options = new GraphicsDeviceOptions { PreferStandardClipSpaceYDirection = true, PreferDepthRangeZeroToOne = true }; void CreateAndAddCursor(SDL_SystemCursor type) { var cursor = Sdl2Native.SDL_CreateSystemCursor(type); cursorMap.Add(type, cursor); } CreateAndAddCursor(SDL_SystemCursor.Arrow); CreateAndAddCursor(SDL_SystemCursor.Crosshair); CreateAndAddCursor(SDL_SystemCursor.Hand); CreateAndAddCursor(SDL_SystemCursor.IBeam); CreateAndAddCursor(SDL_SystemCursor.No); CreateAndAddCursor(SDL_SystemCursor.SizeAll); CreateAndAddCursor(SDL_SystemCursor.SizeNESW); CreateAndAddCursor(SDL_SystemCursor.SizeNS); CreateAndAddCursor(SDL_SystemCursor.SizeNWSE); CreateAndAddCursor(SDL_SystemCursor.SizeWE); CreateAndAddCursor(SDL_SystemCursor.Wait); CreateAndAddCursor(SDL_SystemCursor.WaitArrow); GraphicsDevice = dispose.Add(VeldridStartup.CreateGraphicsDevice(Window, options, GraphicsBackend.Direct3D11)); Window.Resized += () => { GraphicsDevice.MainSwapchain.Resize((uint)Window.Width, (uint)Window.Height); }; }
public DesktopWindow(string title, uint width, uint height) { const int centered = Sdl2Native.SDL_WINDOWPOS_CENTERED; Sdl2Native.SDL_Init(SDLInitFlags.Video | SDLInitFlags.GameController); _window = new Sdl2Window(title, centered, centered, (int)width, (int)height, SDL_WindowFlags.OpenGL, threadedProcessing: false ); SwapchainSource = VeldridStartup.GetSwapchainSource(_window); _arrow = Sdl2Native.SDL_CreateSystemCursor(SDL_SystemCursor.Arrow); _hand = Sdl2Native.SDL_CreateSystemCursor(SDL_SystemCursor.Hand); _wait = Sdl2Native.SDL_CreateSystemCursor(SDL_SystemCursor.Wait); _cursor = SystemCursor.Arrow; }