protected override void Init() { this.mainGameComponent = this.CheckMinimalFeatureLevel(new MainGameComponent()); this.camera = new SdkFirstPersonCamera(); base.Init(); }
protected override void Init() { this.mainGameComponent = this.CheckMinimalFeatureLevel(new MainGameComponent()); this.camera = new SdkFirstPersonCamera(); this.camera.SetRotateButtons(true, false, false); this.lightCamera = new SdkModelViewerCamera(); this.lightCamera.SetButtonMasks(SdkCameraMouseKeys.RightButton, 0, 0); base.Init(); }
protected override void Init() { this.viewerCamera = new SdkFirstPersonCamera(); this.lightCamera = new SdkFirstPersonCamera(); this.activeCamera = this.viewerCamera; this.InitCamera(); this.mainGameComponent = this.CheckMinimalFeatureLevel(new MainGameComponent()); base.Init(); }