void Start() { //Get player / Get Positions & Set position player = GameObject.Find("Player"); Lanes = player.GetComponent <LanesManager>(); playerLanes = LanesManager.lanes; player.transform.position = playerLanes[1]; isShooting = GameObject.Find("scythe").GetComponent <ScytheShoot>(); }
// Start is called before the first frame update void Start() { Sound = GetComponent <AudioSource>(); //Gets the audio source Sound.volume = Volume; player = GameObject.Find("Player"); //Finds the Object named "Player" Player = player.GetComponent <Health>(); HealthChecker = Player.Lives; SoulsChecker = Player.AmountOfSouls; Scythe = GameObject.FindGameObjectWithTag("Scythe").GetComponent <ScytheShoot>(); //Finds the Scyth object, and it's script. }