public override int GetHashCode() { return ((Flexible != null ? Flexible.GetHashCode() : 0) ^ (Light != null ? Light.GetHashCode() : 0) ^ (Sculpt != null ? Sculpt.GetHashCode() : 0) ^ PrimData.Material.GetHashCode() ^ //TODO: NameValues? PrimData.PathBegin.GetHashCode() ^ PrimData.PathCurve.GetHashCode() ^ PrimData.PathEnd.GetHashCode() ^ PrimData.PathRadiusOffset.GetHashCode() ^ PrimData.PathRevolutions.GetHashCode() ^ PrimData.PathScaleX.GetHashCode() ^ PrimData.PathScaleY.GetHashCode() ^ PrimData.PathShearX.GetHashCode() ^ PrimData.PathShearY.GetHashCode() ^ PrimData.PathSkew.GetHashCode() ^ PrimData.PathTaperX.GetHashCode() ^ PrimData.PathTaperY.GetHashCode() ^ PrimData.PathTwist.GetHashCode() ^ PrimData.PathTwistBegin.GetHashCode() ^ PrimData.PCode.GetHashCode() ^ PrimData.ProfileBegin.GetHashCode() ^ PrimData.ProfileCurve.GetHashCode() ^ PrimData.ProfileEnd.GetHashCode() ^ PrimData.ProfileHollow.GetHashCode() ^ TextureAnim.GetHashCode() ^ (Textures != null ? Textures.GetHashCode() : 0) ^ PrimData.State.GetHashCode()); }
public override int GetHashCode() { return (Position.GetHashCode() ^ Velocity.GetHashCode() ^ Acceleration.GetHashCode() ^ Rotation.GetHashCode() ^ AngularVelocity.GetHashCode() ^ ClickAction.GetHashCode() ^ (Flexible != null ? Flexible.GetHashCode() : 0) ^ (Light != null ? Light.GetHashCode() : 0) ^ (Sculpt != null ? Sculpt.GetHashCode() : 0) ^ Flags.GetHashCode() ^ PrimData.Material.GetHashCode() ^ MediaURL.GetHashCode() ^ //TODO: NameValues? (Properties != null ? Properties.OwnerID.GetHashCode() : 0) ^ ParentID.GetHashCode() ^ PrimData.PathBegin.GetHashCode() ^ PrimData.PathCurve.GetHashCode() ^ PrimData.PathEnd.GetHashCode() ^ PrimData.PathRadiusOffset.GetHashCode() ^ PrimData.PathRevolutions.GetHashCode() ^ PrimData.PathScaleX.GetHashCode() ^ PrimData.PathScaleY.GetHashCode() ^ PrimData.PathShearX.GetHashCode() ^ PrimData.PathShearY.GetHashCode() ^ PrimData.PathSkew.GetHashCode() ^ PrimData.PathTaperX.GetHashCode() ^ PrimData.PathTaperY.GetHashCode() ^ PrimData.PathTwist.GetHashCode() ^ PrimData.PathTwistBegin.GetHashCode() ^ PrimData.PCode.GetHashCode() ^ PrimData.ProfileBegin.GetHashCode() ^ PrimData.ProfileCurve.GetHashCode() ^ PrimData.ProfileEnd.GetHashCode() ^ PrimData.ProfileHollow.GetHashCode() ^ ParticleSys.GetHashCode() ^ TextColor.GetHashCode() ^ TextureAnim.GetHashCode() ^ (Textures != null ? Textures.GetHashCode() : 0) ^ SoundRadius.GetHashCode() ^ Scale.GetHashCode() ^ Sound.GetHashCode() ^ PrimData.State.GetHashCode() ^ Text.GetHashCode() ^ TreeSpecies.GetHashCode()); }