// Sets all inventory slots to -1 (as 0 is an item). void Start() { _weapon = -1; _ability = -1; _armour = -1; _ring = -1; _weapon = new StaffTest().GetId(); _ability = new ScrollTest().GetId(); _database = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent <ItemDatabase>(); _inventoryHandler = GetComponent <InventoryHandler>(); for (int i = 0; i < _inventorySize; i++) { _inventory.Add(-1); } _inventory [0] = new ArmourTest().GetId(); _inventory [1] = new SwordTest().GetId(); _inventory [2] = new PotionTest().GetId(); _inventory [3] = new ScrollTest().GetId(); }
void Start () { current = this; }