Exemple #1
0
    // Sets all inventory slots to -1 (as 0 is an item).
    void Start()
    {
        _weapon           = -1;
        _ability          = -1;
        _armour           = -1;
        _ring             = -1;
        _weapon           = new StaffTest().GetId();
        _ability          = new ScrollTest().GetId();
        _database         = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent <ItemDatabase>();
        _inventoryHandler = GetComponent <InventoryHandler>();
        for (int i = 0; i < _inventorySize; i++)
        {
            _inventory.Add(-1);
        }

        _inventory [0] = new ArmourTest().GetId();
        _inventory [1] = new SwordTest().GetId();
        _inventory [2] = new PotionTest().GetId();
        _inventory [3] = new ScrollTest().GetId();
    }
Exemple #2
0
	void Start () {
        current = this;
	}