//public void loseLife() //{ // sound.GetComponent<AudioSource>().PlayOneShot(loseSound, 0.85f); // if (lives >= 0) // { // hearts.transform.GetChild(lives).gameObject.SetActive(false); // heartsBroken.transform.GetChild(lives).transform.position = hearts.transform.GetChild(lives).transform.position; // heartsBroken.transform.GetChild(lives).gameObject.SetActive(true); // lives--; // if (lives < 0) // { // gameOver = true; // gameOverScore.GetComponent<Text>().text = "SCORE : " + sScript.score; // gameOverScore.transform.GetChild(0).GetComponent<Text>().text = "SCORE : " + sScript.score; // destroyObjs(); // gameOvrImg.SetActive(true); // gameOverCan.SetActive(true); // StartCoroutine(loseLifeWait()); // } // } //} IEnumerator loseLifeWait() { checkRank(); yield return(new WaitForSeconds(0.4f)); scrolSc.nextText(sScript.rankIndex); yield return(new WaitForSeconds(1f)); if (SceneManager.GetActiveScene().name != "S 4 lvl 4") { replayBut.SetActive(true); } quitBut.SetActive(true); }