//------------------------------------------------------ public void OnDrag(PointerEventData eventData) { if (DragScorll != null) { DragScorll.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (moveSelf == false) { scrollRect.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (_isScrolling) { scrollRect.OnDrag(eventData); } else { if (gameManager.target == null) { int c = int.Parse(gameObject.GetComponentInChildren <Text>().text); if (c <= 0) { return; } CanvasGroup canvasGroup = gameObject.GetComponentInParent <CanvasGroup>(); canvasGroup.alpha = 0f; gameManager.CloneItem(gameObject); gameManager.target.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f); gameManager.target.transform.rotation = new Quaternion(0, 0, 0, 0); gameManager.target.GetComponent <SpriteRenderer>().sortingOrder = 20; gameManager.target.GetComponent <Rigidbody2D>().gravityScale = 0; gameManager.target.GetComponent <PolygonCollider2D>().isTrigger = true; } } //Debug.LogError(eventData.IsScrolling()); }
public void OnDrag(PointerEventData eventData) { if (!isDraggable /*&& !movedAway && Time.time - startDragTime <= dragDelay*/ && Vector2.Distance(clickPosition, eventData.position) > dragDelta) { movedAway = true; } if (!isDraggable) { scrollRect.OnDrag(eventData); } else { puzzleImage.transform.position = eventData.position - offsetToCenter; Vector3 pos = new Vector3(eventData.position.x, eventData.position.y, 1); puzzleImage.transform.position = Camera.main.ScreenToWorldPoint(pos); SetPuzzlePosOnGridImage(rtPuzzleImage.anchoredPosition, gridImage, gridImage.GetComponent <PuzzleShadow>().shadowPositions); if (isFramed) { imageManager.FrameOn(); isFramed = false; } } }
public void OnDrag(PointerEventData eventData) { if (scrollRect != null) { scrollRect.OnDrag(eventData); } }
public void OnDrag(PointerEventData e) { ItemPos.x = offsetPos.x + e.position.x; moveX = e.position.x - DragSatrtX; if (moveX < itemDelValue && moveX != 0) // Item幅の85%以上のDragがあったら即削除 (ミスで消えないよう少し多め) { delTfm.position = new Vector2(ItemPosInitX, delTfm.position.y); } else if (moveX < dragJudgeValue || dragStat == 2) // Drag開始判定移動量、またはDrag中(Drag中にDrag開始判定移動量より減少することがある) { dragStat = 2; scrRct.vertical = false; // scrollRsctの停止 ItemPos.x = Mathf.Clamp(ItemPos.x, ItemPosInitX - delWidth, ItemPosInitX); // 最小:DELETE表示 最大:初期位置 ItemPos.y = Mathf.Clamp(ItemPos.y, this.transform.position.y, this.transform.position.y); this.transform.position = ItemPos; // delete,nodifyImageを左から引き出す modTfm.position = new Vector2(ItemPos.x + ItemWidth, modTfm.position.y); delTfm.position = new Vector2(ItemRightEndPosX + ItemWidth / 2 - (ItemPosInitX - ItemPos.x) / 2, delTfm.position.y); } else { transform.DoParentEventSystemHandler <IDragHandler>((parent) => { scrRct.OnDrag(e); }); } }
//IDragHandler public void OnDrag(PointerEventData eventData) { if (isScrollOther) { ParentScrollRect.OnDrag(eventData); } }
public void CreateFlagNode() { for (int flagidx = 0; flagidx < FlagCnt; ++flagidx) { if (flagidx >= flaglist.Count) { GameObject flagnodego = GameObject.Instantiate(flagnode.gameObject, flaglist_obj); int flagid = FlagStartId + flagidx; flagnodego.name = string.Format("flagnode_{0}", flagid); flagnodego.GetComponent <Image>().sprite = ResourceMgr.Instance.LoadSprite(flagid); flaglist.Add(flagnodego); EventListener.Get(flagnodego).OnClick = e => { ZEventSystem.Dispatch(EventConst.OnSelectFlag, flagid); UIFace.GetSingleton().Close(UIID.FlagSelect); }; EventListener.Get(flagnodego).BegineDragEvent = e => { flagscroll_obj.OnBeginDrag(e); }; EventListener.Get(flagnodego).DragEvent = e => { flagscroll_obj.OnDrag(e); }; EventListener.Get(flagnodego).EndDragEvent = e => { flagscroll_obj.OnEndDrag(e); }; } } flaglist_obj.sizeDelta = new Vector2(FlagCnt * flagnode.sizeDelta.x, flaglist_obj.sizeDelta.y); }
/// <summary> /// QUANDO UM DRAG EFETIVAMENTE ESTA ACONTECENDO /// </summary> /// <param name="eventData">Paramentros do EventSystem</param> public void OnDrag(PointerEventData eventData) { if (otherScroll && draggedItem == null) { // NÃO ESTOU DRAGANDO UM ITEM VALIDO parentScrollRect.OnDrag(eventData); parentScrollRect.SendMessage("OnDrag", eventData); return; } if (icon != null && draggedItem) { Canvas mycanvas = GetComponentInParent <Canvas>(); // estou draggando um item VALIDO if (mycanvas.renderMode == RenderMode.ScreenSpaceCamera) { Vector3 screenPoint = Input.mousePosition; screenPoint.z = 10.0f; //distance of the plane from the camera icon.transform.position = Camera.main.ScreenToWorldPoint(screenPoint); } else { Vector3 mouseP = Input.mousePosition; icon.transform.position = new Vector3(mouseP.x + mouseOffsetX, mouseP.y + mouseOffsetY); } Drag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (ScrollRectParent != null) { ScrollRectParent.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (enabled) { MainScroll.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (anotherScrollRect != null) { anotherScrollRect.OnDrag(eventData); } //判断拖动方向,防止水平与垂直方向同时响应导致的拖动时整个界面都会动 if (dragDirection == Direction.Up || dragDirection == Direction.Down) { //anotherScrollRect.enabled = thisIsUpAndDown; if (thisIsUpAndDown) { isAvoid = true; } else { isAvoid = false; } } else { //anotherScrollRect.enabled = !thisIsUpAndDown; if (thisIsUpAndDown) { isAvoid = false; } else { isAvoid = true; } } }
public void OnDrag(PointerEventData eventData) { // Push the drag action to the scroll rect too if (scrollRect != null) { scrollRect.OnDrag(eventData); } if (AnturaSpaceScene.I.TutorialMode && AnturaSpaceScene.I.tutorialManager.CurrentTutorialFocus != this) { return; } if (ShopDecorationsManager.I.ShopContext == ShopContext.Purchase && !shopAction.IsClickButton) { var mousePos = AnturaSpaceUI.I.ScreenToUIPoint(Input.mousePosition); var buttonPos = AnturaSpaceUI.I.WorldToUIPoint(transform.position); if (mousePos.y - buttonPos.y > minHeightForDragAction) { if (!shopAction.IsLocked) { shopAction.PerformDrag(); AudioManager.I.PlaySound(Sfx.OK); } else { ErrorFeedback(); } } } }
//IDragHandler public void OnDrag(PointerEventData eventData) { if (scrollOther) { OtherScrollRect.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (_activeScrollRect) { _activeScrollRect.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { if (!interactable || ActiveElement != this) { return; } if (!orderableList.Orderable) { if (scrollRect != null) { scrollRect.OnDrag(eventData); lastEventData = eventData; } } else { #if true // スクロール方向への移動に限定 var pos = transform.position; pos.y = eventData.position.y; transform.position = pos; #else transform.position = eventData.position.y; #endif lastEventData = eventData; } }
public override void OnDrag(PointerEventData eventData) { if (id != eventData.pointerId) { return; } if (isHozonticalMove) { Vector2 delta = eventData.delta; if (Mathf.Abs(delta.y) > Mathf.Abs(delta.x)) { delta.x = delta.y; } delta.y = 0; eventData.delta = delta; parentScrollRect.OnDrag(eventData); } else if (isVerticalMove) { Vector2 delta = eventData.delta; if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y)) { delta.y = delta.x; } delta.x = 0; base.OnDrag(eventData); } }
public virtual void OnDrag(PointerEventData data) { if (scrollRect != null) { scrollRect.OnDrag(data); } }
public void OnDrag(PointerEventData eventData) { if (didDrag && dragContainer.IsShowing) { if (eventData.position.y <= dragHeight) { dragContainer.transform.position = eventData.position; return; } HideDragContainer(); if (this.DraggedOffDragArea != null) { this.DraggedOffDragArea(this, eventData.position, index); } } else { didDrag = checkDidDrag(eventData.delta) && base.CanDrag; if (didDrag) { handoffToDragContainer(eventData); } else { scrollRect.OnDrag(eventData); } } }
public void OnDrag(PointerEventData eventData) { pointIdAndPos[eventData.pointerId] = eventData.position; if (pointIdAndPos.Count > 1) { List <Vector2> poss = new List <Vector2>(); foreach (var item in pointIdAndPos.Values) { poss.Add(item); } Vector2 new1 = poss[0]; Vector2 new2 = poss[1]; float newDistance = Vector2.Distance(new1, new2); float s = startScalePer + (newDistance - originalDistance) / originalDistance; if (s <= 1) { s = 1; } else if (s >= scaleAgent.maxScale) { s = scaleAgent.maxScale; } scaleAgent.currentScale = s; scaleAgent.ResetImage(); } if (canScroll) { scrollRect.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { CheckMainScroll(); if (MainScroll != null) { MainScroll.OnDrag(eventData); } }
public void OnDrag(PointerEventData eventData) { //Util.CallMethod("GlobalListener", "UIDragHandle", 2); if (null != mScrollRect) { mScrollRect.OnDrag(eventData); } }
public override void OnDrag(UnityEngine.EventSystems.PointerEventData eventData) { if (onDrag != null) { onDrag(gameObject); } scrollView.OnDrag(eventData); }
public void TouchDrag(PointerEventData eventData) { if (eventData.selectedObject == scroll) { Debug.Log("Scrolling"); scroll.OnDrag(eventData); } }
public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); if (mScrollRect != null) { mScrollRect.OnDrag(eventData); } }
static int OnDrag(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); ScrollRect obj = LuaScriptMgr.GetUnityObject <ScrollRect>(L, 1); PointerEventData arg0 = LuaScriptMgr.GetNetObject <PointerEventData>(L, 2); obj.OnDrag(arg0); return(0); }
public void OnDrag(PointerEventData e) { if (longPressFlg) { // clamp 縦を計算 RectTransform recListTrs = this.transform.parent.parent.GetComponent <RectTransform>(); // listScroll RectTransform rctTrsActPanel = GameObject.Find("MainView/ActiveMemberListPanel").transform.GetComponent <RectTransform> (); RectTransform rctTrsFncPanel = GameObject.Find("MainView/FuntionPanel").transform.GetComponent <RectTransform> (); RectTransform rctTrsItem = this.transform.parent.GetComponent <RectTransform> (); Vector3 listTwh = recListTrs.TransformVector(new Vector3(recListTrs.anchoredPosition.x, recListTrs.anchoredPosition.y)); Vector3 listWh = recListTrs.TransformVector(new Vector3(recListTrs.rect.width, recListTrs.sizeDelta.y)); Vector3 actWh = rctTrsActPanel.TransformVector(new Vector3(rctTrsActPanel.rect.width, rctTrsActPanel.sizeDelta.y)); Vector3 fncWh = rctTrsFncPanel.TransformVector(new Vector3(rctTrsFncPanel.rect.width, rctTrsFncPanel.sizeDelta.y)); Vector3 itemWh = rctTrsFncPanel.TransformVector(new Vector3(rctTrsItem.rect.width, rctTrsItem.sizeDelta.y)); viewPointTop = listTwh.y + actWh.y + fncWh.y - itemWh.y / 2 + 1; viewPointBtm = listTwh.y + actWh.y + fncWh.y - listWh.y + itemWh.y / 2 + 1; p.x = posOffset.x + e.position.x; p.y = posOffset.y + e.position.y; p.x = Mathf.Clamp(p.x, parentPos.x, parentPos.x); p.y = Mathf.Clamp(p.y, viewPointBtm, viewPointTop); this.transform.parent.position = p; int newSiblingIndex = placeholderParent.childCount; for (int i = 0; i < placeholderParent.childCount; i++) { if (this.transform.parent.position.y > placeholderParent.GetChild(i).position.y + itemHalfHight) { newSiblingIndex = i; if (placeholderParent.transform.GetSiblingIndex() < newSiblingIndex) { newSiblingIndex--; } break; } } placeHolder.transform.SetSiblingIndex(newSiblingIndex); RectTransform rctTrsVtc = GameObject.Find("MainView/ActiveMemberListPanel/ListScroll/LayoutVertical").transform as RectTransform; float mgn = rctTrsVtc.sizeDelta.y / rctTrsVtc.childCount / rctTrsVtc.sizeDelta.y; ScrollRect scrRect = this.transform.parent.parent.GetComponent <ScrollRect>(); if (p.y > viewPointTop - 5 && placeHolder.transform.GetSiblingIndex() > 0) { scrRect.verticalNormalizedPosition += mgn; } if (p.y < viewPointBtm + 5 && placeHolder.transform.GetSiblingIndex() < rctTrsVtc.childCount - 1) { scrRect.verticalNormalizedPosition -= mgn; } } else { eventLP.enableLongPress = false; transform.DoParentEventSystemHandler <IDragHandler> ((parent) => { scrRct.OnDrag(e); }); } }
public override void OnDrag(PointerEventData eventData) { base.OnDrag(eventData); if (fatherScrollRect == null) { return; } fatherScrollRect.OnDrag(eventData); }
public override void OnDrag(PointerEventData eventData) { if (forParent) { NM.OnDrag(eventData); parentScrollRect.OnDrag(eventData); } base.OnDrag(eventData); }
public override void OnDrag(PointerEventData eventData) { // スクロール対象確認 ScrollType prevScrollType = scrollType_; if (backScrollRect_ == null) { scrollType_ = ScrollType.Self; } if (scrollType_ == ScrollType.NotDrag) { if (vertical == horizontal) { scrollType_ = ScrollType.Self; } else if (vertical) { if (Mathf.Abs(eventData.delta.x) < Mathf.Abs(eventData.delta.y)) { scrollType_ = ScrollType.Self; } else { scrollType_ = ScrollType.Back; } } else if (horizontal) { if (Mathf.Abs(eventData.delta.x) > Mathf.Abs(eventData.delta.y)) { scrollType_ = ScrollType.Self; } else { scrollType_ = ScrollType.Back; } } } // 裏をスクロールする場合にScrollRectの値をコピー if (prevScrollType == ScrollType.NotDrag && scrollType_ == ScrollType.Back) { // 裏のScrollRectを強制的にドラッグ開始する backScrollRect_.OnBeginDrag(eventData); } else { if (scrollType_ == ScrollType.Back) { backScrollRect_.OnDrag(eventData); } else { base.OnDrag(eventData); } } }