void prepCanvas() { _skin = Skin.createDefaultSkin(); // modify some of the default styles to better suit our needs var tfs = _skin.get <TextFieldStyle>(); tfs.background.leftWidth = tfs.background.rightWidth = 4; tfs.background.bottomHeight = 0; tfs.background.topHeight = 3; var checkbox = _skin.get <CheckBoxStyle>(); checkbox.checkboxOn.minWidth = checkbox.checkboxOn.minHeight = 15; checkbox.checkboxOff.minWidth = checkbox.checkboxOff.minHeight = 15; checkbox.checkboxOver.minWidth = checkbox.checkboxOver.minHeight = 15; // since we arent using this as a Component on an Entity we'll fake it here ui = new UICanvas(); ui.onAddedToEntity(); ui.stage.isFullScreen = true; _table = new Table(); _table.top().left(); _table.defaults().setPadTop(4).setPadLeft(4).setPadRight(0).setAlign(Align.left); _table.setBackground(new PrimitiveDrawable(new Color(40, 40, 40))); // wrap up the table in a ScrollPane _scrollPane = ui.stage.addElement(new ScrollPane(_table, _skin)); // force a validate which will layout the ScrollPane and populate the proper scrollBarWidth _scrollPane.validate(); _scrollPane.setSize(400 + _scrollPane.getScrollBarWidth(), Screen.height); }