private void InitializeControls()
        {
            if (_games != null)
            {
                if (_gameCards == null)
                {
                    _gameCards = new List <FoundedGameCard>();
                }

                this.Clear();

                _countItems = 0;
                foreach (MyAbandonGameFound game in _games)
                {
                    FoundedGameCard card = new FoundedGameCard();
                    SetupCard(card);
                    card.GameData   = game;
                    card.Tag        = _countItems;
                    card.IsSelected = (_countItems == 0);
                    card.Visible    = true;

                    this.Controls.Add(card);
                    _gameCards.Add(card);

                    _countItems++;
                }

                //As I default the first element to be selected I need to raise the event
                _currentlySelected = 0;
                if (GameSelected != null)
                {
                    GameSelected(this, _gameCards[0].GameData);
                }

                //Now checking if it is necessary to add the scrollbar
                if ((_gameCards.Count * 150) > this.Height)
                {
                    scroller = new ScrollBarEx();
                    scroller.BringToFront();
                    scroller.Orientation = ScrollBarOrientation.Vertical;
                    scroller.BorderColor = Color.FromArgb(64, 64, 64);
                    scroller.Dock        = DockStyle.Right;
                    scroller.Visible     = true;
                    scroller.Maximum     = (_gameCards.Count - 1) * 85;
                    scroller.Scroll     += scroller_Scroll;
                    this.MouseWheel     += cards_MouseWheel;
                    this.Controls.Add(scroller);
                }
                else if (scroller != null)
                {
                    scroller.Scroll -= scroller_Scroll;
                    scroller.Dispose();
                    scroller = null;
                }
            }
        }
Exemple #2
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        private void InitializeControls()
        {
            if (_imageURIs != null)
            {
                this.Controls.Clear();
                if (_screenshots == null)
                {
                    _screenshots = new List <Screenshot>();
                }
                _screenshots.Clear();

                _countItems = 0;
                foreach (string uri in _imageURIs)
                {
                    Screenshot screenshot = new Screenshot();
                    SetupScreenshot(screenshot);
                    screenshot.LoadScreenshot(uri);
                    screenshot.IsSelected = (_countItems == 0);
                    screenshot.Tag        = _countItems;

                    this.Controls.Add(screenshot);
                    _screenshots.Add(screenshot);

                    _countItems++;
                }

                //As defaulting to select the first element I also raise selection event after first init
                _currentlySelected = 0;
                if (ScreenshotSelected != null)
                {
                    ScreenshotSelected(this, _screenshots[0].ScreenshotImage);
                }

                //Now checking if it is necessary to add the scrollbar
                if ((_screenshots.Count * 150) > this.Height)
                {
                    scroller = new ScrollBarEx();
                    scroller.BringToFront();
                    scroller.Orientation = ScrollBarOrientation.Vertical;
                    scroller.BorderColor = Color.FromArgb(64, 64, 64);
                    scroller.Dock        = DockStyle.Right;
                    scroller.Visible     = true;
                    scroller.Maximum     = (_screenshots.Count - 1) * 150;
                    scroller.Scroll     += scroller_Scroll;
                    this.MouseWheel     += screenshot_MouseWheel;
                    this.Controls.Add(scroller);
                }
                else if (scroller != null)
                {
                    scroller.Scroll -= scroller_Scroll;
                    scroller.Dispose();
                    scroller = null;
                }
            }
        }