private void ReadStats(ScriptableUnit data) { jumpTileMaxHeight = data.JumpTileMaxHeight; jumpTileMinHeight = data.JumpTileMinHeight; canDoubleJump = data.CanDoubleJump; doubleJumpTileMaxHeight = data.DoubleJumpTileMaxHeight; }
private void ReadStats(ScriptableUnit data) { tileVelocity = data.TileVelocity; groundedMovement = data.GroundedMovement; aerialMovement = data.AerialMovement; }
private void ReadStats(ScriptableUnit data) { wallSlideEnabled = data.CanWallSlide; }