Exemple #1
0
 private void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }
    private void Awake()
    {
        if (_instance != null && _instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            _instance = this;
        }

        DontDestroyOnLoad(this);

        _cachedObjects = new Dictionary <Type, ScriptableObject>();
        LoadScrptblObjects();
    }
 public static void CreateSpellItems()
 {
     ScriptableObjectManager.CreateAsset <SpellItemScriptableObject>();
 }
 public static void CreateWeapon()
 {
     ScriptableObjectManager.CreateAsset <WeaponScriptableObject>();
 }
 public static void CreateConsumables()
 {
     ScriptableObjectManager.CreateAsset <ConsumableScriptableObject>();
 }
 public static void CreateItems()
 {
     ScriptableObjectManager.CreateAsset <ItemsScriptablesObject>();
 }