public override void Init() { weaponController = GetComponent <PlayerWeaponController>(); playerHealthController = GetComponent <HealthControllerPlayer>(); reloadController = GetComponent <PlayerReloadController>(); playerMeleeWeaponLayerMask = Resources.Load("LayerMasks/LayerMask_Player Melee Weapon") as ScriptableLayerMask; throwWeaponInputAction = Resources.Load("Input Actions/Input Action Throw Weapon") as ScriptableInputBoolAction; toggleWeaponInputAction = Resources.Load("Input Actions/Input Action Toggle Weapon") as ScriptableInputBoolAction; isPlayerReloading = Resources.Load("Player/PlayerIsReloading") as ScriptableBool; searcherController = GetComponent <InteractionSearcherController>(); worldInteractionParentGroup = FindObjectOfType <WorldInteractionsManager>().transform; playerRightHand = GetComponentInChildren <RightHandIdentifier>().transform; inventoryAmmo.rifleAmmo = playerInventoryData.inventoryAmmo.rifleAmmo; inventoryAmmo.pistolAmmo = playerInventoryData.inventoryAmmo.pistolAmmo; inventoryAmmo.shotgunShells = playerInventoryData.inventoryAmmo.shotgunShells; inventoryAmmo.arrows = playerInventoryData.inventoryAmmo.arrows; fistsWeaponRuntime.FreshSpawnWeapon(); fistsWeaponRuntime.PickupWeaponPlayer(); fistsWeaponRuntime.DisableAttackColliders(); SpawnInventoryWeapons(playerInventoryData.inventoryWeapons); }
void UpdateTransformLayer() { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_Enemy") as ScriptableLayerMask; int layerMaskNumber = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); gameObject.layer = layerMaskNumber; }
public void Init(AIStateController stateCon) { stateController = stateCon; fieldOfViewController = stateCon.GetComponentInChildren <FieldOfViewController>(); inventoryController = stateCon.GetComponent <AIInventoryController>(); movementController = stateCon.GetComponent <AIMovementController>(); animController = stateCon.GetComponent <AnimationController>(); lineOfSightObstaclesLayerMask = Resources.Load("LayerMasks/LayerMask_AI_Line Of Sight Obstacles") as ScriptableLayerMask; deltaTime = GetResource.DeltaTimer(); runtimeWeaponInHand = inventoryController.currentWeaponRuntime; inventoryController.currentWeaponRuntime.AttackCooldownEnd(); inventoryController.rangedWeaponRuntime.currentAmmoInMagazine = inventoryController.rangedWeaponRuntime.rangedData.maxMagazineAmmoAmount; }
public override void Init() { SubLimbController[] allSubLimbs = GetComponentsInChildren <SubLimbController>(); foreach (SubLimbController item in allSubLimbs) { switch (item.limbType) { case HitboxType.HEAD: headLimb = item; break; case HitboxType.UPPER_BODY: upperBodyLimb = item; break; case HitboxType.L_ARM: leftArmLimb = item; break; case HitboxType.R_ARM: rightArmLimb = item; break; case HitboxType.PROP: break; case HitboxType.LOWER_BODY: lowerBodyLimb = item; break; } item.Init(); } ScriptableLayerMask ragdollLayer = Resources.Load("LayerMasks/LayerMask_Ragdoll") as ScriptableLayerMask; int layerMaskNumber = GetLayerFromLayerMask.GetInt(ragdollLayer.value); RagdollComponentController[] allRagdollComponents = GetComponentsInChildren <RagdollComponentController>(); foreach (RagdollComponentController item in allRagdollComponents) { ragdollComponentControllers.Add(item); item.Init(); item.gameObject.layer = layerMaskNumber; } }
public override void Init() { hitboxController = GetComponentInParent <HitboxController>(); collision = GetComponent <BoxCollider>(); PlayerController playerController = GetComponentInParent <PlayerController>(); if (playerController != null) { ScriptableLayerMask playerLayerMask = Resources.Load("LayerMasks/LayerMask_PlayerHitbox") as ScriptableLayerMask; gameObject.layer = GetLayerFromLayerMask.GetInt(playerLayerMask.value); } else { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_EnemyHitbox") as ScriptableLayerMask; gameObject.layer = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); } }
void AssignLayerToColliders() { int layerNumber = 0; if(isPlayer == true) { ScriptableLayerMask playerLayerMask = Resources.Load("LayerMasks/LayerMask_PlayerHitbox") as ScriptableLayerMask; layerNumber = GetLayerFromLayerMask.GetInt(playerLayerMask.value); } else { ScriptableLayerMask enemyLayerMask = Resources.Load("LayerMasks/LayerMask_EnemyHitbox") as ScriptableLayerMask; layerNumber = GetLayerFromLayerMask.GetInt(enemyLayerMask.value); } headHitboxHandler.AssignLayerMask(layerNumber); torsoHitboxHandler.AssignLayerMask(layerNumber); leftArmHitboxHandler.AssignLayerMask(layerNumber); rightArmHitboxHandler.AssignLayerMask(layerNumber); leftLegHitboxHandler.AssignLayerMask(layerNumber); rightLegHitboxHandler.AssignLayerMask(layerNumber); }
public override void Init() { searchNotificationMask = Resources.Load("LayerMasks/LayerMask_Enemy Notifications") as ScriptableLayerMask; searchAlertController = GetComponent <AISearchAlertController>(); fieldOfViewController = GetComponentInChildren <FieldOfViewController>(); }
public void SetLayerMask(ScriptableLayerMask Layer) { // currentGameObject.layer = LayerMask.NameToLayer(layerName.Value); gameObject.layer = GetLayerFromLayerMask.GetInt(Layer.value); }