public override void End()
    {
        ScriptableAsheAABuff asheAAbuff = (ScriptableAsheAABuff)Buff;

        this.Obj.GetComponent <Champion>().ramped = false;
        EffectStacks = 0;
    }
    protected override void ApplyEffect()
    {
        ScriptableAsheAABuff asheAAbuff = (ScriptableAsheAABuff)Buff;

        if (EffectStacks == 5)
        {
            this.Obj.GetComponent <Champion>().ramped = true;
        }
    }