public override void End() { ScriptableAsheAABuff asheAAbuff = (ScriptableAsheAABuff)Buff; this.Obj.GetComponent <Champion>().ramped = false; EffectStacks = 0; }
protected override void ApplyEffect() { ScriptableAsheAABuff asheAAbuff = (ScriptableAsheAABuff)Buff; if (EffectStacks == 5) { this.Obj.GetComponent <Champion>().ramped = true; } }