public void Initialise(Machine Machine, ScriptType Type) { Type.SetOperator(Operator.GetInd, this.GetInd); Type.SetOperator(Operator.SetInd, this.SetInd); Type.SetOperator(Operator.GetDot, this.GetDot); Type.SetOperator(Operator.SetDot, this.SetDot); Type.SetIterator(Iterator); }
public void Initialise(Machine Machine, ScriptType Type) { Type.SetOperator(Operator.Add, this.Add); Type.SetOperator(Operator.Eq, this.Eq); Type.SetOperator(Operator.Neq, this.Neq); /*Type.SetOperator(Operator.Lt, this.Lt); Type.SetOperator(Operator.Lte, this.Lte); Type.SetOperator(Operator.Gt, this.Gt); Type.SetOperator(Operator.Gte, this.Gte);*/ }
public void Initialise(Machine Machine, ScriptType Type) { Type.SetOperator(Operator.Add, this.Add); Type.SetOperator(Operator.Sub, this.Sub); Type.SetOperator(Operator.Mul, this.Mul); Type.SetOperator(Operator.Div, this.Div); Type.SetOperator(Operator.Rem, this.Rem); Type.SetOperator(Operator.Neg, this.Neg); Type.SetOperator(Operator.BitOr, this.BitOr); Type.SetOperator(Operator.BitXor, this.BitXor); Type.SetOperator(Operator.BitAnd, this.BitAnd); Type.SetOperator(Operator.Eq, this.Eq); Type.SetOperator(Operator.Neq, this.Neq); Type.SetOperator(Operator.Lt, this.Lt); Type.SetOperator(Operator.Lte, this.Lte); Type.SetOperator(Operator.Gt, this.Gt); Type.SetOperator(Operator.Gte, this.Gte); }