void Awake() { cameraShakeScript = Camera.main.GetComponent<ScriptCameraShake>(); lookAtScript = Camera.main.GetComponent<ScriptLookAtTarget>(); fadeScript = Camera.main.GetComponent<ScriptScreenFade>(); splatterScript = Camera.main.GetComponent<ScriptSplatter>(); }
void Awake() { cameraShakeScript = Camera.main.GetComponent <ScriptCameraShake>(); lookAtScript = Camera.main.GetComponent <ScriptLookAtTarget>(); fadeScript = Camera.main.GetComponent <ScriptScreenFade>(); splatterScript = Camera.main.GetComponent <ScriptSplatter>(); }
public void Awaken() { playerLookAtScript = this.gameObject.GetComponent<ScriptLookAtTarget>(); cameraShakeScript = Camera.main.GetComponent<ScriptCameraShake>(); cameraLookAtScript = Camera.main.GetComponent<ScriptLookAtTarget>(); fadeScript = Camera.main.GetComponent<ScriptScreenFade>(); splatterScript = Camera.main.GetComponent<ScriptSplatter>(); }
void Awake() { cameraShakeScript = Camera.main.GetComponent<ScriptCameraShake>(); lookAtScript = Camera.main.GetComponent<ScriptLookAtTarget>(); fadeScript = Camera.main.GetComponent<ScriptScreenFade>(); splatterScript = Camera.main.GetComponent<ScriptSplatter>(); mainCamera = GameObject.Find("Main Camera"); }