public virtual void RemoveScript(int position)
        {
            UnsubscribeToScriptEvents(m_LoadedScripts[position]);

            ScriptGuidMap.RemoveGuidFromMap(m_LoadedScripts[position]);
            m_LoadedScripts.RemoveAt(position);

            ScriptRemoved?.Invoke(position);
        }
        public virtual void RemoveScript(Script script)
        {
            var position = m_LoadedScripts.IndexOf(script);

            ScriptGuidMap.RemoveGuidFromMap(script);
            m_LoadedScripts.Remove(script);
            UnsubscribeToScriptEvents(script);

            ScriptRemoved?.Invoke(position);
        }
Exemple #3
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 /// <summary>
 /// Removes script from script collection.
 /// </summary>
 public static void DeregisterScript(Script script, string instanceId)
 {
     Scripts.TryRemove(instanceId);
     ScriptRemoved?.Invoke(script);
 }
Exemple #4
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        public void OnRemoveScript(uint localID, UUID itemID)
        {
            lock (m_Scripts)
            {
                // Do we even have it?
                if (!m_Scripts.ContainsKey(itemID))
                {
                    return;
                }

                IScriptInstance instance = m_Scripts[itemID];
                m_Scripts.Remove(itemID);

                instance.ClearQueue();
                instance.Stop(0);

                SceneObjectPart part =
                    m_Scene.GetSceneObjectPart(localID);

                if (part != null)
                {
                    part.RemoveScriptEvents(itemID);
                }

//                bool objectRemoved = false;

                lock (m_PrimObjects)
                {
                    // Remove the script from it's prim
                    if (m_PrimObjects.ContainsKey(localID))
                    {
                        // Remove inventory item record
                        if (m_PrimObjects[localID].Contains(itemID))
                        {
                            m_PrimObjects[localID].Remove(itemID);
                        }

                        // If there are no more scripts, remove prim
                        if (m_PrimObjects[localID].Count == 0)
                        {
                            m_PrimObjects.Remove(localID);
//                            objectRemoved = true;
                        }
                    }
                }

                m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
                if (m_DomainScripts[instance.AppDomain].Count == 0)
                {
                    m_DomainScripts.Remove(instance.AppDomain);
                    UnloadAppDomain(instance.AppDomain);
                }

                instance.RemoveState();
                instance.DestroyScriptInstance();

                instance = null;

                ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
                if (handlerObjectRemoved != null)
                {
                    handlerObjectRemoved(part.UUID);
                }

                CleanAssemblies();
            }

            ScriptRemoved handlerScriptRemoved = OnScriptRemoved;

            if (handlerScriptRemoved != null)
            {
                handlerScriptRemoved(itemID);
            }
        }