public Login(LoginPacketWriter loginPacketWriter, ScriptMessageSender messageSender, LoginDeniedMessageHandler deniedMessageHandler, LoginAcknowledgedMessageHandler loginAcknowledgedMessage, LogoutAcknowledgeMessageHandler logoutMessageHandler) { if (deniedMessageHandler == null) { throw new ArgumentNullException(nameof(deniedMessageHandler)); } if (loginAcknowledgedMessage == null) { throw new ArgumentNullException(nameof(loginAcknowledgedMessage)); } if (logoutMessageHandler == null) { throw new ArgumentNullException(nameof(logoutMessageHandler)); } deniedMessageHandler.LoginFailureReceived += DeniedMessageHandlerOnLoginFailureReceived; loginAcknowledgedMessage.LoginAcknowledgementReceived += sender => LoginAcknowledged?.Invoke(this, new LoginAcknowledgedArgs()); logoutMessageHandler.LogoutAcknowledgmentReceived += sender => LoggedOut?.Invoke(this); _LoginPacketWriter = loginPacketWriter ?? throw new ArgumentNullException(nameof(loginPacketWriter)); _MessageSender = messageSender ?? throw new ArgumentNullException(nameof(messageSender)); }
public JoinGameSender(IPacketWriterFactory packetWriterFactory, ScriptMessageSender messageSender, JoinGameResultMessageHandler messageHandler) { _PacketWriterFactory = packetWriterFactory ?? throw new ArgumentNullException(nameof(packetWriterFactory)); _MessageSender = messageSender ?? throw new ArgumentNullException(nameof(messageSender)); messageHandler.JoinGameSuccessReceived += sender => JoinGameRequestSuccessful?.Invoke(this); messageHandler.JoinGameFailedReceived += MessageHandlerOnJoinGameFailedReceived; }
public CharacterCreation(IPacketWriterFactory writerFactory, ScriptMessageSender messageSender, CharacterCreationResultMessageHandler resultMessageHandler) { _WriterFactory = writerFactory ?? throw new ArgumentNullException(nameof(writerFactory)); _MessageSender = messageSender ?? throw new ArgumentNullException(nameof(messageSender)); resultMessageHandler.CharacterCreationFailed += (sender, args) => { string msg; switch (args) { case CharacterCreationFailure.AlreadyExists: msg = "Charactername bereits vergeben!"; break; case CharacterCreationFailure.NameIsInvalid: msg = "Charactername ist ungültig!"; break; case CharacterCreationFailure.InvalidCreationInfo: msg = "Fehlerhafte characterdaten(Netzwerkfehler?)!"; break; case CharacterCreationFailure.CharacterLimitReached: msg = "Charakterlimit erreicht!"; break; default: msg = "Unbekannter Fehler"; break; } CharacterCreationFailed?.Invoke(this, new CharacterCreationFailedArgs(msg)); }; resultMessageHandler.CharacterCreationSuccessful += sender => CharacterCreationSuccessful?.Invoke(this); }
public AccountCreation(AccountCreationMessageWriter creationMessageWriter, ScriptMessageSender scriptMessageSender, AccountCreationResultMessageHandler handler) { if (handler == null) { throw new ArgumentNullException(nameof(handler)); } _CreationMessageWriter = creationMessageWriter ?? throw new ArgumentNullException(nameof(creationMessageWriter)); _ScriptMessageSender = scriptMessageSender ?? throw new ArgumentNullException(nameof(scriptMessageSender)); handler.AccountCreationResultReceived += HandlerOnAccountCreationResultReceived; }
public Chat(IPacketWriterFactory writerFactory, ScriptMessageSender messageSender) { _WriterFactory = writerFactory ?? throw new ArgumentNullException(nameof(writerFactory)); _MessageSender = messageSender ?? throw new ArgumentNullException(nameof(messageSender)); }