public void ShowTo(User invoker, VisibleObject target = null, bool runCheck = true) { // Either we must have an associate already known to us, one must be passed, or we must have a script defined if (Associate == null && target == null && Script == null) { Logger.ErrorFormat("DialogSequence {0} has no known associate or script...?", Name); // Need better error handling here return; } if (PreDisplayCallback != null && runCheck) { var invocation = new ScriptInvocation(); invocation.Function = PreDisplayCallback; invocation.Invoker = invoker; invocation.Associate = target == null ? Associate : target; if (Script != null) { invocation.Script = Script; } if (invocation.Execute()) { Dialogs.First().ShowTo(invoker, target); } } else { Dialogs.First().ShowTo(invoker, target); } }
public void HandleResponse(WorldObject invoker, int optionSelected, WorldObject associateOverride = null) { var invocation = new ScriptInvocation(); invocation.Invoker = invoker; if (Sequence.Associate != null) { invocation.Associate = Sequence.Associate; } else { invocation.Associate = associateOverride; } // If the individual options don't have callbacks, use the dialog callback instead. if (Handler != null && Options[optionSelected - 1].CallbackFunction == null) { invocation.Function = Handler; } else if (Options[optionSelected - 1].CallbackFunction != null) { invocation.Function = Options[optionSelected - 1].CallbackFunction; } invocation.Execute(optionSelected); }
public void ShowTo(User invoker, VisibleObject target = null, bool runCheck = true) { // Either we must have an associate already known to us, one must be passed, or we must have a script defined if (Associate == null && target == null && Script == null) { Logger.ErrorFormat("DialogSequence {0} has no known associate or script...?", Name); // Need better error handling here return; } if (PreDisplayCallback != null && runCheck) { var invocation = new ScriptInvocation(); invocation.Function = PreDisplayCallback; invocation.Invoker = invoker; invocation.Associate = target == null ? Associate : target; if (Script != null) invocation.Script = Script; if (invocation.Execute()) Dialogs.First().ShowTo(invoker, target); } else { Dialogs.First().ShowTo(invoker, target); } }
public void HandleResponse(WorldObject invoker, String response, WorldObject associateOverride = null) { Logger.DebugFormat("Response {0} from player {1}", response, invoker.Name); if (Handler != null) { // Either we must have an associate already known to us, one must be passed, or we must have a script defined if (Sequence.Associate == null && associateOverride == null && Sequence.Script == null) { Logger.ErrorFormat("InputDialog has no known associate or script...?"); // Need better error handling here return; } var invocation = new ScriptInvocation(); invocation.Function = Handler; invocation.Associate = associateOverride == null ? Sequence.Associate : associateOverride; invocation.Invoker = invoker; invocation.Execute(response); } }
public void HandleResponse(WorldObject invoker, String response, WorldObject associateOverride = null) { Logger.DebugFormat("Response {0} from player {1}", response, invoker.Name); if (Handler != null) { // Either we must have an associate already known to us, one must be passed, or we must have a script defined if (Sequence.Associate == null && associateOverride == null && Sequence.Script == null) { Logger.ErrorFormat("InputDialog has no known associate or script...?"); // Need better error handling here return; } var invocation = new ScriptInvocation(); invocation.Function = Handler; invocation.Associate = associateOverride == null ? Sequence.Associate : associateOverride; invocation.Invoker = invoker; invocation.Execute(response); } }
public void HandleResponse(WorldObject invoker, int optionSelected, WorldObject associateOverride = null) { var invocation = new ScriptInvocation(); invocation.Invoker = invoker; if (Sequence.Associate != null) invocation.Associate = Sequence.Associate; else invocation.Associate = associateOverride; // If the individual options don't have callbacks, use the dialog callback instead. if (Handler != null && Options[optionSelected - 1].CallbackFunction == null) { invocation.Function = Handler; } else if (Options[optionSelected - 1].CallbackFunction != null) { invocation.Function = Options[optionSelected - 1].CallbackFunction; } invocation.Execute(optionSelected); }