private void Awake() { Time.timeScale = 1; m_playerstats = Instantiate(m_publicplayer); }
public ScribtablePlayer m_playerstats; //editable stats <-- private void Awake() { m_playerstats = Instantiate(m_publicplayer); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); m_player = GetComponent <PlayerHealth>().ReturnPlayerStats(); }