Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     m_maxHealth     = m_baseHealth;
     m_currentHealth = m_baseHealth;
     m_scribbler     = GetComponent <Scribbler>();
     m_audio         = GetComponent <AudioCharacterPlayer>();
 }
Exemple #2
0
    private void Start()
    {
        m_scribbler = GetComponent <Scribbler>();
        m_bossAI    = GetComponent <BossAI>();

        m_bossAudio  = GetComponent <AudioCharacterBoss>();
        m_enemyAudio = GetComponent <AudioCharacterEnemy>();
    }
    // Use this for initialization
    protected void Start()
    {
        lmbclicked      = false;
        textToSpeech    = GetComponent <TextToSpeech>();
        scribbler       = GetComponent <Scribbler>();
        highlightPoints = GetComponent <HighlightPoints>();
        //changeColor = GetComponent<ChangeColor>();
        if (character != null)
        {
            trackerClientSimpleRobot = character.GetComponent <TrackerClientSimpleRobot>();
            _rightHand = trackerClientSimpleRobot.getRightArm();
        }
        if (skeletonPlayer != null)
        {
            trackerClientRecorded = skeletonPlayer.GetComponent <TrackerClientRecorded>();
            fileListener          = skeletonPlayer.GetComponent <FileListener>();
        }
        clouds = GameObject.FindObjectsOfType <PointCloud>();

        textToSpeechButtonIsActive    = false;
        scribblerButtonIsActive       = false;
        highlightPointsButtonIsActive = false;
        changeColorButtonIsActive     = false;
        deleteButtonIsActive          = false;

        //Load menu buttons textures
        textToSpeechTextureActive   = Resources.Load("speechToTextActive") as Texture;
        textToSpeechTextureInactive = Resources.Load("speechToText") as Texture;

        scribblerTextureActive   = Resources.Load("scribblerActive") as Texture;
        scribblerTextureInactive = Resources.Load("scribbler") as Texture;

        highlightPointsTextureActive   = Resources.Load("highlightPointsActive") as Texture;
        highlightPointsTextureInactive = Resources.Load("highlightPoints") as Texture;

        changeColorTextureActive   = Resources.Load("changeColorActive") as Texture;
        changeColorTextureInactive = Resources.Load("changeColor") as Texture;

        deleteTextureActive   = Resources.Load("deleteActive") as Texture;
        deleteTextureInactive = Resources.Load("delete") as Texture;

        changeColorGO = GameObject.FindGameObjectWithTag("ColorPicker");
        changeColorGO.SetActive(false);

        duration = 0;

        durationGO = GameObject.FindGameObjectWithTag("Duration");
        durationGO.SetActive(false);
        isWheelActive = false;

        currentExecutionTime = 0.0f;
        currentCloud         = 0;
    }
Exemple #4
0
    private void Start()
    {
        m_currentHealth = m_baseHealth;

        m_scribbler = GetComponent <Scribbler>();
    }