private void OnMissClick(BlockerInputEventArgs e) { switch (e.InputType) { case ScreenInput.Ugui: if (GetSublineIndex(_dialogManager.Current as Component) > GetSublineIndex(_screensManager.Current as Component)) { _dialogManager.OnUguiMissClick(e); } else { _screensManager.OnUguiMissClick(e); } break; case ScreenInput.Ngui: default: break; } }