Exemple #1
0
 public void OnClick()
 {
     this.missionMan.MissionGeneral = this.General;
     //this.missionDetailsWindow.SetActive(false);
     //this.mainMenueController.ActivateDeployUI(true);
     //this.mainMenueController.ToggleMenue(2);
     screenStateMach.SetToState(ScreenStateMachine.WindowStates.SQUAD_SELECT);
 }
 public void SetNotExpanded()
 {
     IsExpanded = false;
     CloseMainMenueGameObject.SetActive(false);
     if (IsMissionMap)
     {
         ScreenStateMach.SetToState(ScreenStateMachine.WindowStates.MISSION_SELECT);
     }
 }
Exemple #3
0
    public void OnClick()
    {
        if (currentlyRunning || !available)
        {
            return;
        }
        //this.MissionDetailsWindow.SetActive(true);
        var detailWindow = this.MissionDetailsWindow.GetComponent <MissionDetailWindow>();
        var rewardText   = "Reward:" + System.Environment.NewLine + this.MissionRenownReward + " Renown" + System.Environment.NewLine + MissionMoneyReward + " Credits";

        if (MissionVariantID <= 0)
        {
            detailWindow.FillInfo("Mission " + MissionGroupID, rewardText, (ushort)this.AktRating);
        }
        else
        {
            detailWindow.FillInfo("Mission " + MissionGroupID + "-" + MissionVariantID, rewardText, (ushort)this.AktRating);
        }

        //this.MissionDetailsWindow.SetActive(false);
        ScreenStateMach.SetToState(ScreenStateMachine.WindowStates.GENERAL_SELECT);

        this.MissionMan.GenerateMission(this, this.UIInteractions, this.MainMenueControll);
    }