public HudScene(ScreenSpace screen, NumberFactory numberFactory) { var view = screen.Viewport; var center = view.Width / 2f; var left = view.Left; var top = view.Top; var right = view.Right; pointsNumber = numberFactory.CreateNumber(this, left, top, 0.05f, Alignment.Left, 0, DefaultColors.Gray); levelCaption = new Sprite("LevelCaption", Rectangle.FromCenter(center, top + 0.02f, 0.07f, 0.03f)); levelCaption.Color = DefaultColors.Yellow; // ReSharper disable DoNotCallOverridableMethodsInConstructor Add(levelCaption); levelNumber = numberFactory.CreateNumber(this, center, levelCaption.DrawArea.Bottom, 0.022f, Alignment.Center, 2, DefaultColors.Gray); var offsets = new[, ] { { 0.108f, 0.025f }, { 0.083f, 0.033f }, { 0.05f, 0.05f } }; errorIcons = new Sprite[3]; for (int i = 0; i < errorIcons.Length; i++) { Add(errorIcons[i] = new Sprite("ErrorIcon", new Rectangle(right - offsets[i, 0], top, offsets[i, 1], offsets[i, 1]))); } foreach (var control in Controls.FindAll(x => x is Sprite)) { control.RenderLayer = (int)GameRenderLayer.Hud; } }
public static void GetRayFromScreenPoint() { BaseCamera cam = new LookAtCamera(new Vector(10, 10, 10)); Vector halfSize = new Vector(3, 3, 3); Application.Start(delegate { Grid.Draw(); // Get a ray from the middle of the screen Point input = Input.Mouse.Position; Ray screenRay = ScreenSpace.GetRayFromScreenPoint(input); // And convert it back to 2D to make sure it works. Vector resultingPosition = ScreenSpace.Project(screenRay.Position + screenRay.Direction); bool isIntersecting = false; // draw a simple cube from (-3, -3, -3) to (3, 3, 3) Box.DrawOutline(-halfSize, halfSize, isIntersecting ? Color.Green : Color.Red); Font.Default.Draw( "input=" + input + "\n" + "screenRay=" + screenRay + "\n" + "resultingPosition=" + resultingPosition, Rectangle.FromCenter(new Point(0.5f, 0.3f), Size.Half)); }); }
/* public bool IsAbove(JointType joint1, JointType joint2) { * return GetJointPosition(joint1, ScreenSpace.World).Y > GetJointPosition(joint2, ScreenSpace.World).Y; * }*/ /// <summary> /// Returns the screen position of the target joint. /// </summary> /// <param name="joint">The joint to return position data for.</param> /// <param name="skeleton">If not set then the first available skeleton will be selected.</param> /// <returns>The joint position.</returns> public static Vector3 GetJointPosition(JointType joint, ScreenSpace type, CustomSkeleton skeleton = null) { if (instance == null) { return(Vector3.Zero); } // If the skeleton provided is null then grab the first available skeleton and use it: if (skeleton == null && instance.Skeletons != null && instance.Skeletons.Count > 0) { skeleton = instance.Skeletons.FirstOrDefault( o => o.Joints.Count > 0 && o.State == SkeletonTrackingState.Tracked); } else { return(Vector3.Zero); } if (type == ScreenSpace.Screen) { return(skeleton.ScaleTo(joint, Screen.Width, Screen.Height)); } return(skeleton.ScaleTo(joint, Screen.Width, Screen.Height)); // return skeleton.ScaleTo(joint, World.Width, World.Height); }
public Icon(Content content, int iconIndex, ScreenSpace screen) : base(content.Load<Image>(IconNames[iconIndex]), GetIconDrawArea(iconIndex, screen.Viewport)) { RenderLayer = MaxRenderLayer - 1; Color = Color.Gray; screen.ViewportSizeChanged += () => DrawArea = GetIconDrawArea(iconIndex, screen.Viewport); }
private void ResetDeviceToNewViewportSize(Size newSizeInPixel) { Screen = new ScreenSpace(newSizeInPixel); NativeDevice.PresentationParameters.BackBufferWidth = (int)newSizeInPixel.Width; NativeDevice.PresentationParameters.BackBufferHeight = (int)newSizeInPixel.Height; NativeDevice.Reset(NativeDevice.PresentationParameters); }
//internal const float LINKS_BottomMargin = 0.03f; protected BasePage(ScreenSpace screen) { this.screen = screen; links = new List <LogoLink>(); new Command(OnMouseMovement).Add(new MouseMovementTrigger()); new Command(OnMouseClick).Add(new MouseButtonTrigger()); }
public static void ToPixelWithSquareWindow() { var screen = new ScreenSpace(new Size(100, 100)); Assert.AreEqual(new Point(100, 100), screen.ToPixelSpace(Point.One)); Assert.AreEqual(Point.Zero, screen.ToPixelSpace(Point.Zero)); Assert.AreEqual(new Point(50, 50), screen.ToPixelSpace(Point.Half)); }
public XnaDevice(Window window, Game game) { this.window = window; this.game = game; window.ViewportSizeChanged += ResetDeviceToNewViewportSize; Screen = new ScreenSpace(window.ViewportSize); CreateDeviceManager(); }
protected override void Render(Renderer renderer, Time time) { screen = renderer.Screen; if (Rotation == 0.0f) DrawImage(); else DrawImageWithRotation(); }
public static void ToPixelWithPortraitWindow() { var screen = new ScreenSpace(new Size(75, 100)); Assert.AreEqual(new Point(75, 100), screen.ToPixelSpace(new Point(0.875f, 1f))); Assert.AreEqual(Point.Zero, screen.ToPixelSpace(new Point(0.125f, 0))); Assert.AreEqual(new Point(37.5f, 50), screen.ToPixelSpace(Point.Half)); Assert.AreEqual(new Size(10, 20), screen.ToPixelSpace(new Size(0.1f, 0.2f))); }
public GameOverPage(ScreenSpace screen) : base(screen) { SetTitle("GameOver", 0.25f, 4f, 0.05f); AddButton(MenuButton.Home, 0.2f, 4f); AddButton(MenuButton.Retry, 0.2f, 4f); AddButton(MenuButton.Exit, 0.2f, 4f); }
public Level8( GameState gameState, ScreenSpace screenSpace, GameGraphics graphics, ScreenController screenController) : base("Level 8", graphics, screenController, gameState, screenSpace) { var map = new Map( screenSpace, tileMap, graphics ); entities.Add(map); levelState.Door = new Door(graphics.Door, 25, 1, screenSpace, levelState); entities.Add(levelState.Door); entities.Add(new LivesIndicator(graphics.Life, screenSpace, gameState)); //entities.Add(new Bomb(graphics, 20, 32, 60, screenSpace, tileMap)); //entities.Add(new Bomb(graphics, 12, 10, 15, screenSpace, tileMap)); //entities.Add(new Bomb(graphics, 26, 5, 7, screenSpace, tileMap)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 7, 20, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 7, 30, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 21, 10, screenSpace)); // levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 18, 1, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 10, 7, screenSpace)); // levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 14, 1, screenSpace)); // levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 5, 5, screenSpace)); entities.AddRange(levelState.Enemies); levelState.Evidence = new Evidence( levelState, graphics.Evidence, //5, 3, 14, 2, screenSpace ); entities.Add(levelState.Evidence); entities.Add( new Player( gameState, screenController, graphics, screenSpace, map, levelState, screenSpace.GetTilePosition(1, 38) ) ); }
public PausePage(ScreenSpace screen) : base(screen) { SetViewportBackground("PauseBackground"); SetTitle("Pause", 0.25f, 4f, 0.05f); AddButton(MenuButton.Resume, 0.2f, 4f); AddButton(MenuButton.NewGame, 0.2f, 4f); AddButton(MenuButton.Abort, 0.2f, 4f); }
public Level9( GameState gameState, ScreenSpace screenSpace, GameGraphics graphics, ScreenController screenController) : base("Level 9", graphics, screenController, gameState, screenSpace) { var map = new Map( screenSpace, tileMap, graphics ); entities.Add(map); levelState.Door = new Door(graphics.Door, 25, 1, screenSpace, levelState); entities.Add(levelState.Door); entities.Add(new LivesIndicator(graphics.Life, screenSpace, gameState)); entities.Add(new Bomb(graphics, 18, 16, 30, screenSpace, tileMap)); entities.Add(new Bomb(graphics, 13, 9, 15, screenSpace, tileMap)); entities.Add(new Bomb(graphics, 26, 5, 7, screenSpace, tileMap)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 13, screenSpace)); // levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 31, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 31, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 38, screenSpace)); // levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 5, 5, screenSpace)); entities.AddRange(levelState.Enemies); levelState.Evidence = new Evidence( levelState, graphics.Evidence, 3, 37, // 26, 10, screenSpace ); entities.Add(levelState.Evidence); entities.Add( new Player( gameState, screenController, graphics, screenSpace, map, levelState, // screenSpace.GetTilePosition(screenSpace.LastRow - 6, 34) screenSpace.GetTilePosition(screenSpace.LastRow - 2, 1) ) ); }
public static void ToPixelWithNonSquareWindow() { var screen = new ScreenSpace(new Size(100, 75)); Assert.AreEqual(new Point(100, 75), screen.ToPixelSpace(new Point(1f, 0.875f))); Assert.AreEqual(Point.Zero, screen.ToPixelSpace(new Point(0, 0.125f))); Assert.AreEqual(new Point(50, 37.5f), screen.ToPixelSpace(Point.Half)); Assert.AreEqual(new Size(10, 20), screen.ToPixelSpace(new Size(0.1f, 0.2f))); Assert.AreEqual(new Rectangle(20, 7.5f, 60, 60), screen.ToPixelSpace(new Rectangle(0.2f, 0.2f, 0.6f, 0.6f))); }
public Game(ScreenSpace screen, Window window) { this.screen = screen; this.window = window; window.Title = "Delta Ninja - A Delta Engine sample"; window.ViewportPixelSize = new Size(1280, 720); InitBackground(); InitInput(); InitPages(); home.Show(); }
public Score(Content content, ScreenSpace screen) : base(null, Rectangle.Zero) { this.screen = screen; RenderLayer = MaxRenderLayer; for (int digit = 0; digit < 10; digit++) images[digit] = content.Load<Image>(digit.ToString(CultureInfo.InvariantCulture)); images[DollarSign] = content.Load<Image>("Dollar"); images[RabbitKillSign] = content.Load<Image>("DeadRabbit"); digitWidth = images[0].PixelSize.Width / QuadraticFullscreenSize.Width; }
private void InitializeProjectionMatrix() { Screen = new ScreenSpace(window.ViewportSize); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); var width = (int)window.ViewportSize.Width; var height = (int)window.ViewportSize.Height; GL.Ortho(0, width, height, 0, -1, 1); GL.Viewport(0, 0, width, height); }
private void SquareWindowShouldAlwaysReturnRelativeValues(ScreenSpace screen) { window.TotalPixelSize = new Size(100, 100); Assert.AreEqual(Point.Zero, screen.TopLeft); Assert.AreEqual(Point.One, screen.BottomRight); Assert.AreEqual(Rectangle.One, screen.Viewport); Assert.AreEqual(Point.One, screen.FromPixelSpace(new Point(100, 100))); Assert.AreEqual(Point.Half, screen.FromPixelSpace(new Point(50, 50))); Assert.AreEqual(new Rectangle(0.1f, 0.1f, 0.8f, 0.8f), screen.FromPixelSpace(new Rectangle(10, 10, 80, 80))); }
public static void ToQuadraticWithPortraitWindow() { var screen = new ScreenSpace(new Size(75, 100)); Assert.AreEqual(new Point(0.125f, 0), screen.TopLeft); Assert.AreEqual(new Point(0.875f, 1), screen.BottomRight); Assert.AreEqual(new Size(0.75f, 1), screen.Area); Assert.AreEqual(new Rectangle(0.125f, 0, 0.75f, 1), screen.Viewport); Assert.AreEqual(new Point(0.875f, 1f), screen.ToQuadraticSpace(new Point(75, 100))); Assert.AreEqual(Point.Half, screen.ToQuadraticSpace(new Point(37.5f, 50))); Assert.AreEqual(new Size(0.1f, 0.1f), screen.ToQuadraticSpace(new Size(10, 10))); }
public static void ToQuadraticWithNonSquareWindow() { var screen = new ScreenSpace(new Size(100, 75)); Assert.AreEqual(new Point(0, 0.125f), screen.TopLeft); Assert.AreEqual(new Point(1, 0.875f), screen.BottomRight); Assert.AreEqual(new Size(1, 0.75f), screen.Area); Assert.AreEqual(new Rectangle(0, 0.125f, 1, 0.75f), screen.Viewport); Assert.AreEqual(new Point(1f, 0.875f), screen.ToQuadraticSpace(new Point(100, 75))); Assert.AreEqual(Point.Half, screen.ToQuadraticSpace(new Point(50, 37.5f))); Assert.AreEqual(new Size(0.1f, 0.1f), screen.ToQuadraticSpace(new Size(10, 10))); }
public static void ToQuadraticWithSquareWindow() { var screen = new ScreenSpace(new Size(100, 100)); Assert.AreEqual(Point.Zero, screen.TopLeft); Assert.AreEqual(Point.One, screen.BottomRight); Assert.AreEqual(Size.One, screen.Area); Assert.AreEqual(Rectangle.One, screen.Viewport); Assert.AreEqual(Point.One, screen.ToQuadraticSpace(new Point(100, 100))); Assert.AreEqual(Point.Half, screen.ToQuadraticSpace(new Point(50, 50))); Assert.AreEqual(new Rectangle(0.1f, 0.1f, 0.8f, 0.8f), screen.ToQuadraticSpace(new Rectangle(10, 10, 80, 80))); }
private void SquareWindowShouldAlwaysReturnRelativeValues(ScreenSpace screen) { window.ViewportPixelSize = new Size(100, 100); Assert.AreEqual(Vector2D.Zero, screen.TopLeft); Assert.AreEqual(Vector2D.One, screen.BottomRight); Assert.AreEqual(Rectangle.One, screen.Viewport); Assert.AreEqual(Vector2D.One, screen.FromPixelSpace(new Vector2D(100, 100))); Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(50, 50))); Assert.IsTrue( screen.FromPixelSpace(new Rectangle(10, 10, 80, 80)).IsNearlyEqual(new Rectangle(0.1f, 0.1f, 0.8f, 0.8f))); }
private void ResetDeviceToNewViewportSize(Size newSizeInPixel) { backBuffer.Dispose(); surface.Dispose(); RenderTarget.Dispose(); width = (int)newSizeInPixel.Width; height = (int)newSizeInPixel.Height; swapChain.ResizeBuffers(BackBufferCount, width, height, BackBufferFormat, SwapChainFlags.None); backBuffer = Resource.FromSwapChain <Texture2D>(swapChain, 0); surface = backBuffer.QueryInterface <Surface>(); RenderTarget = new RenderTarget(direct2DFactory, surface, defaultRenderTargetProperties); Screen = new ScreenSpace(newSizeInPixel); }
public void Initialize(HUDPrefab content, ScreenSpace screenSpace, int windowId, Vector2 anchorMin, Vector2 anchorMax, float windowAlpha, HUD hud) { this.Content = content; this.screenSpace = screenSpace; this.WindowId = windowId; this.rectTransform.anchorMax = anchorMax; this.rectTransform.anchorMin = anchorMin; this.windowAlpha = windowAlpha; this.hud = hud; transform.SetParent(screenSpace.transform, false); if (content != null) { content.ApplyHUDChanges(transform, windowAlpha); } }
public Match(ScreenSpace screen, NumberFactory numberFactory, LogoFactory logoFactory) : base(Rectangle.Zero) { this.screen = screen; this.logoFactory = logoFactory; hud = new HudScene(screen, numberFactory); pause = new PausePage(screen); pause.Hide(); Slice = new Slice(); PointsTips = new List <PointsTip>(); ErrorFlags = new List <ErrorFlag>(); HideScore(); screen.ViewportSizeChanged += RefreshSize; RefreshSize(); }
public HomePage(ScreenSpace screen) : base(screen) { SetTitle("DeltaNinjaHome", 0.4f, 3f, 0f); AddLogoLink("DeltaEngineLink", "http://deltaengine.net/", 0.07f, -2); AddLogoLink("CodePlexLink", "http://deltaninja.codeplex.com/", 0.07f, 2); AddButton(MenuButton.NewGame, 0.2f, 4f); AddButton(MenuButton.About, 0.2f, 4f); AddButton(MenuButton.Exit, 0.2f, 4f); new Command(CheckAboutBox).Add(new MouseButtonTrigger()); aboutBox = new Sprite("AboutBox", Rectangle.FromCenter(Vector2D.Half, new Size(0.38f, 0.38f * 0.6070f))); aboutBox.RenderLayer = 9000; aboutBox.IsActive = false; }
public Level4( GameState gameState, ScreenSpace screenSpace, GameGraphics graphics, ScreenController screenController) : base("Level 4", graphics, screenController, gameState, screenSpace) { var map = new Map( screenSpace, tileMap, graphics ); entities.Add(map); levelState.Door = new Door(graphics.Door, 18, 10, screenSpace, levelState); entities.Add(levelState.Door); entities.Add(new LivesIndicator(graphics.Life, screenSpace, gameState)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 25, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 32, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 37, screenSpace)); entities.AddRange(levelState.Enemies); levelState.Evidence = new Evidence( levelState, graphics.Evidence, 5, 3, screenSpace ); entities.Add(levelState.Evidence); entities.Add( new Player( gameState, screenController, graphics, screenSpace, map, levelState, screenSpace.GetTilePosition(screenSpace.LastRow - 2, 1) ) ); }
public Level2( GameState gameState, ScreenSpace screenSpace, GameGraphics graphics, ScreenController screenController) : base("Level 2", graphics, screenController, gameState, screenSpace) { var map = new Map( screenSpace, tileMap, graphics ); entities.Add(map); levelState.Door = new Door(graphics.Door, 25, 1, screenSpace, levelState); entities.Add(levelState.Door); entities.Add(new LivesIndicator(graphics.Life, screenSpace, gameState)); entities.AddRange(levelState.Enemies); levelState.Evidence = new Evidence( levelState, graphics.Evidence, 26, 10, screenSpace ); entities.Add(levelState.Evidence); entities.Add( new Player( gameState, screenController, graphics, screenSpace, map, levelState, screenSpace.GetTilePosition(3, 37) ) ); }
public SharpDXDevice(Window window) { this.window = window; width = (int)window.ViewportSize.Width; height = (int)window.ViewportSize.Height; DxDevice.CreateWithSwapChain(DriverType.Hardware, #if DEBUG DeviceCreationFlags.Debug | #endif DeviceCreationFlags.BgraSupport, CreateSwapChainDescription(), out device, out swapChain); direct2DFactory = new D2dFactory(); backBuffer = Resource.FromSwapChain<Texture2D>(swapChain, 0); surface = backBuffer.QueryInterface<Surface>(); RenderTarget = new RenderTarget(direct2DFactory, surface, defaultRenderTargetProperties); window.ViewportSizeChanged += ResetDeviceToNewViewportSize; Screen = new ScreenSpace(window.ViewportSize); }
public SharpDXDevice(Window window) { this.window = window; width = (int)window.ViewportSize.Width; height = (int)window.ViewportSize.Height; DxDevice.CreateWithSwapChain(DriverType.Hardware, #if DEBUG DeviceCreationFlags.Debug | #endif DeviceCreationFlags.BgraSupport, CreateSwapChainDescription(), out device, out swapChain); direct2DFactory = new D2dFactory(); backBuffer = Resource.FromSwapChain <Texture2D>(swapChain, 0); surface = backBuffer.QueryInterface <Surface>(); RenderTarget = new RenderTarget(direct2DFactory, surface, defaultRenderTargetProperties); window.ViewportSizeChanged += ResetDeviceToNewViewportSize; Screen = new ScreenSpace(window.ViewportSize); }
public static void DrawRectangle() { Application.Start(delegate { Rect.DrawOutline(new Rectangle(0.5f, 0.5f, 0.25f, 0.25f), Color.Red); Rect.DrawOutline(new Rectangle(0.5f, 0.5f, 0.25f, 0.25f), Color.Red, 45f); // Draw a rectangle located in the middle of the screen Rect.DrawOutline(new Rectangle(0.5f, 0.5f, 0.15f, 0.1f), Color.Red); // And show the whole screen area in green //This is 0, 800 for 800x600, but we need 0, 799: ScreenSpace.Area Rectangle pixelScreenRect = new Rectangle(0, 0, Application.Window.ViewportPixelWidth - 1, Application.Window.ViewportPixelHeight - 1); Rect.DrawOutline(ScreenSpace.ToQuadraticSpace(pixelScreenRect), Color.Green); }); }
public void Unpack(InventoryItem inventoryItem, Vector2 _position) { itemName.text = inventoryItem.item.name; description.text = inventoryItem.item.description; weight.text = (inventoryItem.item.weight * inventoryItem.quantity).ToString(); float _value = inventoryItem.item.value * inventoryItem.quantity; if (_value < 100f) { //Prepend zeroes in front of small numbers if (_value < 10f) { value.text = "00" + _value.ToString(); } else { value.text = "0" + _value.ToString(); } } else { value.text = string.Format("{0:n0}", _value); } //Keep on screen float _scale = UI.Instance.uiScale; transform.localScale = new Vector2(_scale, _scale); //Set scale first! tooltipOffset = new Vector2(tooltipOffset.x, tooltipOffset.y * _scale); offset *= _scale; Vector2 correctedPosition = Camera.main.WorldToScreenPoint(_position); correctedPosition = new Vector2(ScreenSpace.Inverse(correctedPosition.x), ScreenSpace.Inverse(correctedPosition.y)); float yMax = (canvasSize.y - myRect.rect.height - offset) / 2f; myRect.anchoredPosition = new Vector3(Mathf.Clamp(correctedPosition.x + tooltipOffset.x, 0f, canvasSize.x - myRect.rect.width - offset), Mathf.Clamp(correctedPosition.y + tooltipOffset.y - canvasSize.y / 2f, -yMax, yMax), transform.position.z); }
private void ResetDeviceToNewViewportSize(Size newSizeInPixel) { backBuffer.Dispose(); surface.Dispose(); RenderTarget.Dispose(); width = (int)newSizeInPixel.Width; height = (int)newSizeInPixel.Height; swapChain.ResizeBuffers(BackBufferCount, width, height, BackBufferFormat, SwapChainFlags.None); backBuffer = Resource.FromSwapChain<Texture2D>(swapChain, 0); surface = backBuffer.QueryInterface<Surface>(); RenderTarget = new RenderTarget(direct2DFactory, surface, defaultRenderTargetProperties); Screen = new ScreenSpace(newSizeInPixel); }
public Level6( GameState gameState, ScreenSpace screenSpace, GameGraphics graphics, ScreenController screenController) : base("Level 6", graphics, screenController, gameState, screenSpace) { var map = new Map( screenSpace, tileMap, graphics ); entities.Add(map); levelState.Door = new Door(graphics.Door, 25, 1, screenSpace, levelState); entities.Add(levelState.Door); entities.Add(new LivesIndicator(graphics.Life, screenSpace, gameState)); entities.Add(new Bomb(graphics, 25, 7, 30, screenSpace, tileMap)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 13, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 16, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 19, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 21, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 23, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 25, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 27, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 26, 29, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 31, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 34, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 28, screenSpace)); levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 26, screenSpace)); //levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 23, 31, screenSpace)); //levelState.Enemies.Add(new EnemyStyle1(graphics.Enemy, map, 5, 5, screenSpace)); entities.AddRange(levelState.Enemies); levelState.Evidence = new Evidence( levelState, graphics.Evidence, //5, 3, 26, 10, screenSpace ); entities.Add(levelState.Evidence); entities.Add( new Player( gameState, screenController, graphics, screenSpace, map, levelState, screenSpace.GetTilePosition(3, 35) ) ); }
public Background(ScreenSpace screen) : base("Background", screen.Viewport) { RenderLayer = (int)GameRenderLayer.Background; screen.ViewportSizeChanged += () => DrawArea = screen.Viewport; }
public override void ResetDefaults() { screenSpace = ScreenSpace.Current; ZoomLevel = 1.0f; }
public OrthoCamera(Device device, Window window, ScreenSpace screenSpace) : base(device, window) { this.screenSpace = screenSpace; ZoomLevel = 1.0f; }
public void Initialize(HUDPrefab content, ScreenSpace screenSpace, int windowId, Vector2 anchorMin, Vector2 anchorMax, float windowAlpha, HUD hud, DockingPosition dockingPosition, OpenWindowCallback callback) { base.Initialize(content, screenSpace, windowId, anchorMin, anchorMax, windowAlpha, hud); this.dockingPosition = dockingPosition; this.callback = callback; }
private void Update() { timelineStick.transform.position = new Vector2(timelineStickOrigin.x + ScreenSpace.Convert(timelineSegmentWidth) * timeInterval, timelineStickOrigin.y); }
private bool HasSomethingToRender(Sprite sprite) { var data = sprite.Get<RenderingData>(); if (data == null) return false; //ncrunch: no coverage, only happens with broken material data in the Editor drawArea = data.DrawArea; uv = data.AtlasUV; isAtlasRotated = data.IsAtlasRotated; screen = ScreenSpace.Current; rotation = sprite.Get<float>(); return data.HasSomethingToRender; }