IEnumerator Stage1Transition() { PlayerMovement playerMovement = player.GetComponent <PlayerMovement>(); playerMovement.StartCoroutine(playerMovement.GoToThePositonAndLookCenter(8)); yield return(TimeSlowDown()); screenShaker.Call(10, 3); yield return(new WaitWhile(() => screenShaker.active)); Transform bossTransform = boss.transform; while (bossTransform.position.y > -16) { yield return(new WaitForFixedUpdate()); bossTransform.position += Vector3.down * .3f; } yield return(new WaitForSeconds(.5f)); Animator bossAnimator = boss.GetComponent <Animator>(); bossAnimator.enabled = true; bossAnimator.SetTrigger("Show"); tempBossVoice.PlayDelayed(.1f); bossTransform.position = new Vector2(bossTransform.position.x, -6); yield return(new WaitForSeconds(2f)); bossAnimator.enabled = false; BGMPlayer.Play(); yield return(new WaitForSeconds(.5f)); battleStart = DateTime.Now; stageTitle.SetCard(1); playerMovement.EndCutscene(); bossAnimator.enabled = true; bossAnimator.SetTrigger("Summon"); yield return(new WaitForSeconds(.3f)); screenShaker.Call(15, 3); BossHealth bossHealth = boss.GetComponent <BossHealth>(); bossHealth.StartCoroutine(bossHealth.Refill()); yield return(new WaitForSeconds(2)); bossAnimator.SetTrigger("Toggle"); }