/// <summary> /// Get the value of tickets sold for a specific screen /// </summary> /// <param name="screen">The Screen object to get the tickets for</param> /// <returns>The value of tickets sold</returns> public int GetTicketsSoldValue(ScreenObject screen) { UnityEngine.Random ran = new UnityEngine.Random(); int min = (int)(screen.GetNumSeats() / 1.5); // this will be affected by the posters etc, and rep int max = screen.GetNumSeats(); int ticketsSold = UnityEngine.Random.Range(min, max); float repMultiplier = customerController.reputation.GetMultiplier(); ticketsSold = 3 + (int)(ticketsSold * repMultiplier); return ticketsSold; }