Exemple #1
0
 /// <summary>Handles keyboard input.</summary>
 private void UpdateKey()
 {
     if (isRunning)
     {
         if (KIS_Shared.IsKeyUp(KeyCode.Escape) || KIS_Shared.IsKeyDown(KeyCode.Return))
         {
             DebugEx.Fine("Cancel key pressed, stop eva attach mode");
             CancelPointer(this);
         }
         if (GameSettings.Editor_toggleSymMethod.GetKeyDown()) // "R" by default.
         {
             if (pointerTarget != PointerTarget.PartMount && attachNodes.Count() > 1)
             {
                 if (attachNodeIndex < attachNodes.Count - 1)
                 {
                     attachNodeIndex++;
                 }
                 else
                 {
                     attachNodeIndex = 0;
                 }
                 DebugEx.Fine("Attach node index changed to: {0}", attachNodeIndex);
                 ResetMouseOver();
                 SendPointerState(pointerTarget, PointerState.OnChangeAttachNode, null, null);
             }
             else
             {
                 ScreenMessaging.ShowInfoScreenMessage(OnlyOneAttachNodeMsg);
                 UISounds.PlayBipWrong();
             }
         }
     }
 }
Exemple #2
0
 /// <summary>Handles keyboard input.</summary>
 private void UpdateKey()
 {
     if (isRunning)
     {
         if (Input.GetKeyDown(KeyCode.Escape) ||
             Input.GetKeyDown(KeyCode.Return))
         {
             Logger.logInfo("Cancel key pressed, stop eva attach mode");
             StopPointer();
             SendPointerClick(PointerTarget.Nothing, Vector3.zero, Quaternion.identity, null, null);
         }
         if (GameSettings.Editor_toggleSymMethod.GetKeyDown()) // "R" by default.
         {
             if (pointerTarget != PointerTarget.PartMount && attachNodes.Count() > 1)
             {
                 attachNodeIndex++;
                 if (attachNodeIndex > (attachNodes.Count - 1))
                 {
                     attachNodeIndex = 0;
                 }
                 Logger.logInfo("Attach node index changed to: {0}", attachNodeIndex);
                 UpdatePointerAttachNode();
                 ResetMouseOver();
                 SendPointerState(pointerTarget, PointerState.OnChangeAttachNode, null, null);
             }
             else
             {
                 ScreenMessaging.ShowInfoScreenMessage("This part has only one attach node!");
                 audioBipWrong.Play();
             }
         }
     }
 }
Exemple #3
0
 /// <summary>Handles keyboard input.</summary>
 private void UpdateKey()
 {
     if (isRunning)
     {
         if (KIS_Shared.IsKeyUp(KeyCode.Escape) || KIS_Shared.IsKeyDown(KeyCode.Return))
         {
             Debug.Log("Cancel key pressed, stop eva attach mode");
             StopPointer(unlockUI: false);
             SendPointerClick(PointerTarget.Nothing, Vector3.zero, Quaternion.identity, null, null);
             // Delay unlocking to not let ESC be handled by the game.
             AsyncCall.CallOnEndOfFrame(this, UnlockUI);
         }
         if (GameSettings.Editor_toggleSymMethod.GetKeyDown()) // "R" by default.
         {
             if (pointerTarget != PointerTarget.PartMount && attachNodes.Count() > 1)
             {
                 attachNodeIndex++;
                 if (attachNodeIndex > (attachNodes.Count - 1))
                 {
                     attachNodeIndex = 0;
                 }
                 Debug.LogFormat("Attach node index changed to: {0}", attachNodeIndex);
                 UpdatePointerAttachNode();
                 ResetMouseOver();
                 SendPointerState(pointerTarget, PointerState.OnChangeAttachNode, null, null);
             }
             else
             {
                 ScreenMessaging.ShowInfoScreenMessage("This part has only one attach node!");
                 audioBipWrong.Play();
             }
         }
     }
 }
Exemple #4
0
        public void UpdatePointer()
        {
            // Stop pointer on map
            if (running && MapView.MapIsEnabled)
            {
                StopPointer();
                return;
            }

            // Remove pointer if not running.
            if (!running)
            {
                DestroyPointer();
                return;
            }

            // Hide pointer if the raycast do not hit anything.
            if (pointerTarget == PointerTarget.Nothing)
            {
                SetPointerVisible(false);
                return;
            }

            SetPointerVisible(true);

            // Custom rotation
            float rotDegree = 15;

            if (Input.GetKey(KeyCode.LeftShift))
            {
                rotDegree = 1;
            }
            if (GameSettings.Editor_rollLeft.GetKeyDown())
            {
                customRot -= new Vector3(0, -1, 0) * rotDegree;
            }
            if (GameSettings.Editor_rollRight.GetKeyDown())
            {
                customRot += new Vector3(0, -1, 0) * rotDegree;
            }
            if (GameSettings.Editor_pitchDown.GetKeyDown())
            {
                customRot -= new Vector3(1, 0, 0) * rotDegree;
            }
            if (GameSettings.Editor_pitchUp.GetKeyDown())
            {
                customRot += new Vector3(1, 0, 0) * rotDegree;
            }
            if (GameSettings.Editor_yawLeft.GetKeyDown())
            {
                customRot -= new Vector3(0, 0, 1) * rotDegree;
            }
            if (GameSettings.Editor_yawRight.GetKeyDown())
            {
                customRot += new Vector3(0, 0, 1) * rotDegree;
            }
            if (GameSettings.Editor_resetRotation.GetKeyDown())
            {
                customRot = new Vector3(0, 0, 0);
            }
            Quaternion rotAdjust =
                Quaternion.Euler(0, 0, customRot.z) * Quaternion.Euler(customRot.x, customRot.y, 0);

            // Move to position
            if (pointerTarget == PointerTarget.PartMount)
            {
                //Mount snap
                KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hoveredNode.nodeTransform);
            }
            else if (pointerTarget == PointerTarget.PartNode)
            {
                //Part node snap
                KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform,
                                     hoveredNode.nodeTransform, rotAdjust);
            }
            else
            {
                KIS_Shared.MoveAlign(pointer.transform, pointerNodeTransform, hit, rotAdjust);
            }

            // Move above
            if (allowOffset)
            {
                if (pointerTarget != PointerTarget.PartMount)
                {
                    if (KIS_Shared.IsKeyDown(offsetUpKey) && aboveDistance < maxOffsetDist)
                    {
                        aboveDistance += aboveOffsetStep;
                    }
                    if (KIS_Shared.IsKeyDown(offsetDownKey) && aboveDistance > -maxOffsetDist)
                    {
                        aboveDistance -= aboveOffsetStep;
                    }
                    if (GameSettings.Editor_resetRotation.GetKeyDown())
                    {
                        aboveDistance = 0;
                    }
                    pointer.transform.position =
                        pointer.transform.position + (hit.normal.normalized * aboveDistance);
                }
            }

            //Check distance
            float sourceDist = 0;

            if (sourceTransform)
            {
                sourceDist =
                    Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, sourceTransform.position);
            }
            float targetDist = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position, hit.point);

            //Set color
            Color color               = colorOk;
            bool  invalidTarget       = false;
            bool  notAllowedOnMount   = false;
            bool  cannotSurfaceAttach = false;
            bool  invalidCurrentNode  = false;
            bool  itselfIsInvalid     = !allowPartItself &&
                                        partToAttach != null && partToAttach.hasIndirectChild(hoveredPart);
            bool restrictedPart =
                allowedAttachmentParts != null && !allowedAttachmentParts.Contains(hoveredPart);

            switch (pointerTarget)
            {
            case PointerTarget.Static:
            case PointerTarget.StaticRb:
                invalidTarget = !allowStatic;
                break;

            case PointerTarget.KerbalEva:
                invalidTarget = !allowEva;
                break;

            case PointerTarget.Part:
                if (allowPart)
                {
                    if (useAttachRules)
                    {
                        if (hoveredPart.attachRules.allowSrfAttach)
                        {
                            invalidCurrentNode = currentAttachNode.nodeType != AttachNode.NodeType.Surface;
                        }
                        else
                        {
                            cannotSurfaceAttach = true;
                        }
                    }
                }
                else
                {
                    invalidTarget = true;
                }
                break;

            case PointerTarget.PartMount:
                if (allowMount)
                {
                    ModuleKISPartMount pMount = hoveredPart.GetComponent <ModuleKISPartMount>();
                    var allowedPartNames      = new List <string>();
                    pMount.GetMounts().TryGetValue(hoveredNode, out allowedPartNames);
                    notAllowedOnMount =
                        partToAttach != null && !allowedPartNames.Contains(partToAttach.partInfo.name);
                    color = colorMountOk;
                }
                break;

            case PointerTarget.PartNode:
                invalidTarget = !allowStack;
                color         = colorStack;
                break;
            }

            // Handle generic "not OK" color.
            if (sourceDist > maxDist || targetDist > maxDist)
            {
                color = colorDistNok;
            }
            else if (invalidTarget || cannotSurfaceAttach || invalidCurrentNode ||
                     itselfIsInvalid || restrictedPart)
            {
                color = colorNok;
            }

            color.a = 0.5f;
            foreach (var mr in allModelRenderers)
            {
                mr.material.color = color;
            }

            //On click.
            if (Input.GetMouseButtonDown(0))
            {
                if (invalidTarget)
                {
                    ScreenMessaging.ShowInfoScreenMessage(TargetObjectNotAllowedMsg);
                    UISounds.PlayBipWrong();
                }
                else if (itselfIsInvalid)
                {
                    ScreenMessaging.ShowInfoScreenMessage(CannotAttachOnItselfMsg);
                    UISounds.PlayBipWrong();
                }
                else if (notAllowedOnMount)
                {
                    ScreenMessaging.ShowInfoScreenMessage(NotAllowedOnTheMountMsg);
                    UISounds.PlayBipWrong();
                }
                else if (cannotSurfaceAttach)
                {
                    ScreenMessaging.ShowInfoScreenMessage(TargetDoesntAllowSurfaceAttachMsg);
                    UISounds.PlayBipWrong();
                }
                else if (invalidCurrentNode)
                {
                    ScreenMessaging.ShowInfoScreenMessage(NodeNotForSurfaceAttachMsg);
                    UISounds.PlayBipWrong();
                }
                else if (sourceDist > maxDist)
                {
                    ScreenMessaging.ShowInfoScreenMessage(TooFarFromSourceMsg.Format(sourceDist, maxDist));
                    UISounds.PlayBipWrong();
                }
                else if (targetDist > maxDist)
                {
                    ScreenMessaging.ShowInfoScreenMessage(TooFarFromTargetMsg.Format(targetDist, maxDist));
                    UISounds.PlayBipWrong();
                }
                else if (restrictedPart)
                {
                    ScreenMessaging.ShowInfoScreenMessage(
                        CannotAttachToPartMsg.Format(hoveredPart.partInfo.title));
                    UISounds.PlayBipWrong();
                }
                else
                {
                    SendPointerClick(pointerTarget, pointer.transform.position, pointer.transform.rotation,
                                     hoveredPart, currentAttachNode.id, hoveredNode);
                }
            }
        }