Exemple #1
0
 // For things that want to update their render state once per tick, ignoring pause state
 public void TickRender(WorldRenderer wr)
 {
     ActorsWithTrait <ITickRender>().DoTimed(x => x.Trait.TickRender(wr, x.Actor), "Render");
     ScreenMap.TickRender();
 }
Exemple #2
0
 // For things that want to update their render state once per tick, ignoring pause state
 public void TickRender(WorldRenderer wr)
 {
     ApplyToActorsWithTraitTimed <ITickRender>((Actor actor, ITickRender trait) => trait.TickRender(wr, actor), "Render");
     ScreenMap.TickRender();
 }