public GameEngine(MyGame game) { screenLog = new ScreenLog(); _hotkeys = new List<HotKey>(); _hotkeys.Add(new HotKey(new Keys[] { Keys.O }, SwichDebugRender)); _hotkeys.Add(new HotKey(new Keys[] { Keys.P }, SwichBehaviourModel)); KeyboardManager.Manager.AddKeyboardUser(this); game._engine = this; packs = new PackList(); // newPacks = new ContentNew.PackList(); Instance = this; lightDir.Normalize(); gameScene = new EngineScene(); Scene = gameScene.Scene; //разме рэкрана MyGame.DeviceManager.PreferredBackBufferWidth = (int)(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width *0.8 ); MyGame.DeviceManager.PreferredBackBufferHeight = (int) (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height*0.8); GameConfiguration.ScreenResolution = new Vector2(MyGame.DeviceManager.PreferredBackBufferWidth, MyGame.DeviceManager.PreferredBackBufferHeight); MyGame.DeviceManager.IsFullScreen = false; _cashe = new ObjectCashe(); }
void SendLoadLevel() { if (isLoadServerLevel) { return; } isLoadServerLevel = true; //ScreenLog.Log("SendLoadLevel************************test"); if (Network.isServer) { ScreenLog.Log("SendLoadLevel -> level " + GlobalData.GetInstance().gameLeve); MediaPlayer.stopPlayMove(); Network.incomingPassword = ""; IsServerPort = true; IsConnectServer = false; if (GlobalData.GetInstance().gameLeve == GameLeve.Leve1) { status = Application.LoadLevelAsync((int)GameLeve.Leve3); } else { status = Application.LoadLevelAsync((int)GameLeve.Leve4); } status.allowSceneActivation = false; Invoke("startIntoGame", 1.0f); } }
// Start is called before the first frame update public void Test() { Data[] inputData = new Data[3]; Data[] outputData = new Data[3]; for (int i = 0; i < inputData.Length; i++) { inputData[i].A = i * 3 + 1; inputData[i].B = i * 3 + 2; inputData[i].C = i * 3 + 3; ScreenLog.Log(string.Format("inputData.A={0} inputData.B={1} inputData.C={2}", inputData[i].A, inputData[i].B, inputData[i].C)); } ComputeBuffer inputBuffer = new ComputeBuffer(outputData.Length, 12); ComputeBuffer outputBuffer = new ComputeBuffer(outputData.Length, 12); int k = shader.FindKernel("CSMain"); inputBuffer.SetData(inputData); shader.SetBuffer(k, "inputData", inputBuffer); shader.SetBuffer(k, "outputData", outputBuffer); shader.Dispatch(k, outputData.Length, 1, 1); outputBuffer.GetData(outputData); inputBuffer.Dispose(); outputBuffer.Dispose(); for (int i = 0; i < outputData.Length; i++) { ScreenLog.Log(string.Format("outputData.A={0} outputData.B={1} outputData.C={2}", outputData[i].A, outputData[i].B, outputData[i].C)); } }
void ShowHuanWeiFuTeXiao() { if (HuanWeiFuTeXiao == null) { if (AiNetScript != null) { HuanWeiFuTeXiao = AiNetScript.HuanWeiFuTeXiao; } if (HuanWeiFuTeXiao != null) { HuanWeiFuTeXiao.SetActive(true); } else { ScreenLog.LogError("*****************HuanWeiFuTeXiao is null, name -> " + gameObject.name); } } else { if (HuanWeiFuTeXiao.activeSelf) { return; } HuanWeiFuTeXiao.SetActive(true); } DelayCloseHuanWeiFuTeXiao(); }
void Awake() { if (!Instance) { Instance = this; } }
/// <summary> /// Creates a Surface on a real-world plane using either a DragSurfaceMesh or TapSurfaceMesh. /// </summary> /// <returns><c>true</c>, if Surface was successfully created, <c>false</c> otherwise.</returns> private bool CreateSurface() { Vector3 planeCenter; Plane plane; if (!tangoPointCloud.FindPlane(Camera.main, Camera.main.WorldToScreenPoint(Vector3.Lerp(_firstCorner, _oppositeCorner, 0.5f)), out planeCenter, out plane)) { ScreenLog.Write("Please try again."); return(false); } var surface = Instantiate(surfaceTemplate) as Surface; surface.SetTransform(plane, planeCenter); SurfaceMesh surfaceMesh; var mode = MainMenuController.GetEdgeDetectionMode(); if (mode == "DRAG") { surfaceMesh = new DragSurfaceMesh(surface, _firstCorner, _oppositeCorner); } else { surfaceMesh = new TapSurfaceMesh(surface, FindVerticesOnPlane(plane)); } if (surfaceMesh == null) { //Do I need to destroy the surfaceMesh object, too? ScreenLog.Write("Please try again."); surface.Undo(); return(false); } surface.SetMeshAndSelect(surfaceMesh.mesh); return(true); }
void OnPlayerDisconnected(NetworkPlayer player) { ScreenLog.Log("OnPlayerDisconnected -> stop send msg! playerIP " + player.ipAddress); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); SetServerSendState(0); }
/** * ipInfo -> 第一个选择联机游戏的玩家IP信息. * port -> 第一个选择联机游戏的玩家port信息. */ public void ActiveGameSelectObj(string ipInfo, int port) { if (!FreeModeCtrl.IsHavePlayerIp) { return; } GlobalData.GetInstance().gameMode = GameMode.OnlineMode; //强制设置为联机模式游戏. IsChangeGameMode = false; ScreenLog.Log("ActiveGameSelectObj -> ipInfo " + ipInfo + ", ipAddress " + Network.player.ipAddress + ", port " + port + ", playerPort " + Network.player.port); if (ipInfo != Network.player.ipAddress || Network.player.port != port) { //该玩家不是第一个选择联机游戏的,不允许进行游戏关卡的选择. IsChangeGameLevel = false; ChangeLeve.ActiveSelectCityLevel(-1); return; } if (SelectObj.activeSelf) { return; } //该玩家是第一个选择联机游戏的,允许进行游戏关卡的选择. IsChangeGameLevel = true; SelectObj.SetActive(true); ChangeLeve.ActiveSelectCityLevel(); }
public void SetIsDisconnect() { ScreenLog.Log("SetIsDisconnect..."); if (NetCtrlScript == null) { NetCtrlScript = NetCtrl.GetInstance(); } bIsDisconnect = true; switch (Network.peerType) { case NetworkPeerType.Server: OnServer(); break; case NetworkPeerType.Client: OnClient(); break; } if (NetCtrl.GetInstance() != null) { NetCtrl.GetInstance().DestroyNetCtrl(); } Destroy(gameObject); }
// Update is called once per frame public static void Log(string txt = "", float duration = 0.0016f) { if (instance == null) { GameObject prefab = (GameObject)FileUtility.LoadFile("ScreenLogPrefab"); GameObject obj = (GameObject)Instantiate(prefab); instance = obj.GetComponent <ScreenLog>(); instance.logBuffer = new List <LogElement>(); } if (instance.disableAllLogs || !enableCurrentLog) { return; } // Get call stack StackTrace stackTrace = new StackTrace(true); // Get calling method name var frame = stackTrace.GetFrame(1); var frame2 = stackTrace.GetFrame(2); int lineNumber = frame.GetFileLineNumber(); txt = frame2.GetMethod().Name + "()." + frame.GetMethod().Name + "() " + lineNumber + " " + txt; if (instance.LineColors != null && instance.LineColors.Length > 999) { instance.logBuffer.Add(new LogElement(txt, duration, GetColorBasedOnLineNumber(lineNumber + frame2.GetFileLineNumber()))); } else { instance.logBuffer.Add(new LogElement(txt, duration, Color.white)); } }
IEnumerator WaitForAr() { bool checking = true; while (checking) { if (ARSession.state == ARSessionState.Unsupported) { ScreenLog.Log("AR not supported on device"); yield break; } if (ARSession.state >= ARSessionState.Ready) { checking = false; } yield return(null); } ScreenLog.Log("AR Supported"); PromptToScan(true); //looking for planes by trackingn them while (planeManager.trackables.count == 0) { yield return(null); } PromptToScan(false); ScreenLog.Log("Tracking Planes"); OnARRunning.Invoke(true); }
void sendToOtherCloseDaoJu() { ScreenLog.Log("sendToOtherCloseDaoJu -> daoJuName " + gameObject.name); enabled = false; gameObject.SetActive(false); // Network.RemoveRPCs(networkView.viewID); // Network.Destroy(gameObject); }
private void Window_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.L) { ScreenLog log = new ScreenLog(this.eng); log.Show(); } }
void OnFailedToConnect(NetworkConnectionError error) { ScreenLog.Log("Could not connect to server: " + error); if (GlobalData.GetInstance().gameLeve == GameLeve.Movie) { InitCreateServer(); } }
void StartCreat() { if (bIsLinkServer) { bIsLinkServer = false; if (FreeModeCtrl.IsServer) { FreeModeCtrl.CheckIsHavePlayerIp(); //ScreenLog.Log("start create to server..."); string passwordStr = "Movie"; if (Application.loadedLevelName != GameLeve.Movie.ToString()) { passwordStr = "LinkGame"; } NetworkConnectionError error = NetworkConnectionError.CreateSocketOrThreadFailure; if (NetCtrlScript == null || (NetCtrlScript != null && NetCtrlScript.IsServerPort)) { error = Network.InitializeServer(30, port, true); Network.incomingPassword = passwordStr; } ScreenLog.Log("NetworkServerNet -> current level is " + Application.loadedLevelName + ", password " + passwordStr); //ScreenLog.Log("creat server: info is " + error); if (error.ToString() != "NoError") { bIsLinkServer = true; } } else if (!FreeModeCtrl.IsServer) { if (Application.loadedLevel < (int)GameLeve.Leve3) { TimeLinkServer += Time.deltaTime; if (TimeLinkServer < 3.0f) { bIsLinkServer = true; return; } TimeLinkServer = 0.0f; } FreeModeCtrl.CheckIsHavePlayerIp(); if (NetCtrlScript == null || (NetCtrlScript != null && NetCtrlScript.GetIsConnectServer())) { string passwordStr = "Movie"; if (Application.loadedLevelName != GameLeve.Movie.ToString()) { passwordStr = "LinkGame"; } ScreenLog.Log("start connect to server -> current level is " + Application.loadedLevelName + ", password " + passwordStr + ", connectIp " + ip); Network.Connect(ip, port, passwordStr); } } } }
public static void init() { if (_Instance == null) { GameObject obj = new GameObject("_ScreenLog"); _Instance = obj.AddComponent <ScreenLog>(); //DontDestroyOnLoad(obj); } }
//接收校准按键消息,打开查找光点开关. public void ActiveJiaoZhunZuoBiao() { if (m_mode != MODE.MODE_SET_CALIBRATION) { return; } m_bRectifyState = true; ScreenLog.Log("ActiveJiaoZhunZuoBiao -> m_nLed " + m_nLed); }
public static CSampleGrabberCB GetInstance() { if (_Instance == null) { _Instance = new CSampleGrabberCB(0); ScreenLog.Log("create CSampleGrabberCB!"); } return(_Instance); }
void SendToClientSetIsIntoMoveScense() { if (Network.isServer) { return; } ScreenLog.Log("SendToClientSetIsIntoMoveScense..."); IsIntoMoveScense = true; }
void OnConnectedToServer() { ScreenLog.Log("OnConnectedToServer: ip " + Network.player.ipAddress); if (Application.loadedLevel == (int)GameLeve.Movie) { isTryLinkServer = false; bIsLinkServer = false; StartSenceChangeUI.GetInstance().HanldeClientSelectLink(); } }
void Update() { //Debug.Log("in Update"); if (number >= 0) { ScreenLog.Log("in MyScript Update, count = " + number); DoSomething(); number -= 1; // reduce number by one } }
private void Awake() { instance_ = this; skin = ScriptableObject.CreateInstance <GUISkin>(); skin.label.normal.textColor = new UnityEngine.Color(1, 1, 1); skin.label.wordWrap = true; styleError.normal.textColor = new UnityEngine.Color(1.0f, 0.0f, 0.0f); styleWarning.normal.textColor = new UnityEngine.Color(248.0f / 255.0f, 253.0f / 255.0f, 43.0f / 255.0f); }
public void RestartComPort() { if (!ComThreadClass.IsReadMsgComTimeOut) { return; } CountRestartCom++; ScreenLog.Log("Restart ComPort " + ComThreadClass.ComPortName + ", time " + (int)Time.realtimeSinceStartup); ScreenLog.Log("CountRestartCom: " + CountRestartCom); StartCoroutine(OpenComThread()); }
private bool TestError(string context) { if (error == 0) { return(false); } Debug.LogError("network_err #" + error + " " + ((NetworkError)error) + ": " + context); ScreenLog.Write("network_err #" + error + " " + ((NetworkError)error) + ": " + context); return(true); }
public void HiddenServerWait() { ScreenLog.Log("HiddenServerWait..."); ServerWaitUI.SetActive(false); ServerWaitCity.SetActive(false); ServerWaitOutdoor.SetActive(false); if (Network.peerType == NetworkPeerType.Client) { MapUI.SetActive(true); } }
public static void InitPlayerIpArray() { PlayerIpArray = new string[8]; PlayerPortArray = new int[8]; for (int i = 0; i < 8; i++) { PlayerIpArray[i] = ""; PlayerPortArray[i] = -1; } ScreenLog.Log("InitPlayerIpArray..."); }
void StartCreat() { // if (Application.loadedLevel != (int)GameLevel.Movie) { // return; // } if (!bIsLinkServer) { return; } bIsLinkServer = false; if (GameModeCtrl.ModeVal != GameMode.LianJi) { return; } if (GameTypeCtrl.IsServer) { NetworkConnectionError error = NetworkConnectionError.CreateSocketOrThreadFailure; error = Network.InitializeServer(30, port, true); if (Application.loadedLevel == (int)GameLevel.Movie) { Network.incomingPassword = ServerPassword.XKMovie.ToString(); } else { Network.incomingPassword = ServerPassword.XKGame.ToString(); } ScreenLog.Log("start create to server, Password " + Network.incomingPassword); //ScreenLog.Log("NetworkServerNet -> current level is " + Application.loadedLevelName); ScreenLog.Log("creat server: info is " + error); if (error.ToString() != "NoError") { bIsLinkServer = true; } } else { if (!IsActiveClient) { return; } string passwordVal = ServerPassword.XKMovie.ToString(); if (Application.loadedLevel > (int)GameLevel.Movie) { passwordVal = ServerPassword.XKGame.ToString(); } ScreenLog.Log("start connect to server, password " + passwordVal); Network.Connect(ip, port, passwordVal); } }
// Use this for initialization void Start() { if (PosEvent == BikeCamEvent.JingZhi && JingZhiCamTrans == null) { ScreenLog.LogWarning("CamPosEvent::Start -> JingZhiCamTrans is null, PosEvent = " + PosEvent); } if (PosEvent == BikeCamEvent.JingZhiMiaoZhun && JingZhiCamTrans == null) { ScreenLog.LogWarning("CamPosEvent::Start -> JingZhiCamTrans is null, PosEvent = " + PosEvent); } }
void Start() { //Debug.Log("transform.childCount " + transform.childCount); correctPlayerPos = transform.position; correctPlayerRot = transform.rotation; rockParticle = transform.GetChild(0).gameObject; if (rockParticle == null) { ScreenLog.Log("rockParticle is null! name " + transform.name); } }
void Awake() { if (jLog == null) { jLog = this; DontDestroyOnLoad(gameObject); Initialize(); } else { Destroy(gameObject); } }
void OnPlayerConnectedInfo() { int max = Network.connections.Length; ScreenLog.Log("OnPlayerConnected -> init, clientCount " + max); for (int i = 0; i < max; i++) { CreatLinkPlayer(Network.connections[i]); } NetworkServerNet.CountPlayerStatic = 0; ServerWaitUI.SetActive(false); NetCtrl.GetInstance().SendCheckIsPlayGame(); }