public void EditorSaveXML( string name )
	{
		// build the screen
		//GUIScreen screen = myObject.BuildScreenXML();
		GUIScreen screen = myObject.guiScreen;
		
		// create new screen info
		ScreenInfo si = new ScreenInfo();
		si.AddScreen(screen as GUIScreen);
		
		// convert to save
		si.ConvertToGUIScreen();
		
		// create new XML
		Serializer<ScreenInfo> serializer = new Serializer<ScreenInfo>();
		serializer.Save(name + ".xml",si);				
	}