public SceneMainMenu(ProjectMazelike game) { _game = game; _screen = ScreenController.GetScreen("Main Menu"); //Main Components _background = new ScreenComponentSprite( new Sprite(TextureController.GetTexture("Player"), game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height, Vector2.Zero), ScreenController.MainMenuScreen, DrawLayer.Background, DrawSpace.Screen); _screen.AddComponent(_background); _newGameButton = new ScreenComponentButton( new Vector2(game.GraphicsDevice.Viewport.Width / 2 - 120, game.GraphicsDevice.Viewport.Height / 2 - 140), 240, 120, ScreenController.MainMenuScreen, DrawLayer.Ui, DrawSpace.Screen); _newGameButton.Text = "New Game"; _newGameButton.OnClicked += OnClicked_NewGame; _screen.AddComponent(_newGameButton); _quitGameButton = new ScreenComponentButton( new Vector2(game.GraphicsDevice.Viewport.Width / 2 - 120, game.GraphicsDevice.Viewport.Height / 2 + 20), 240, 120, ScreenController.MainMenuScreen, DrawLayer.Ui, DrawSpace.Screen); _quitGameButton.Text = "Quit Game"; _quitGameButton.OnClicked += game.Exit; _screen.AddComponent(_quitGameButton); //New Game submenu _startGameButton = new ScreenComponentButton( new Vector2(game.GraphicsDevice.Viewport.Width / 2 - 120, game.GraphicsDevice.Viewport.Height / 2 - 60), 240, 120, ScreenController.MainMenuScreen, DrawLayer.Ui, DrawSpace.Screen); _startGameButton.Text = "Start"; _startGameButton.OnClicked += game.StartGame; _startGameButton.Enabled = false; _screen.AddComponent(_startGameButton); _backButton = new ScreenComponentButton( _startGameButton.Position + new Vector2(0, 150), 160, 80, ScreenController.MainMenuScreen, DrawLayer.Ui, DrawSpace.Screen); _backButton.Text = "Back"; _backButton.OnClicked += OnClicked_Back; _backButton.Enabled = false; _screen.AddComponent(_backButton); }