Exemple #1
0
    public void FixedTick()
    {
        var newPosition = asteroid.Position;

        newPosition.y    -= asteroid.Tunables.Speed * Time.fixedDeltaTime;
        asteroid.Position = newPosition;

        if (!screenBoundary.IsBelowBottom(asteroid))
        {
            asteroidFactory.Despawn(asteroidFacade);
        }
    }
    public void FixedTick()
    {
        var newPosition = enemy.Position;

        newPosition.y -= enemy.Tunables.Speed * Time.fixedDeltaTime;
        enemy.Position = newPosition;

        if (!screenBoundary.IsBelowBottom(enemy))
        {
            enemyFactory.Despawn(enemyFacade);
        }
    }