public void FixedTick() { var newPosition = asteroid.Position; newPosition.y -= asteroid.Tunables.Speed * Time.fixedDeltaTime; asteroid.Position = newPosition; if (!screenBoundary.IsBelowBottom(asteroid)) { asteroidFactory.Despawn(asteroidFacade); } }
public void FixedTick() { var newPosition = enemy.Position; newPosition.y -= enemy.Tunables.Speed * Time.fixedDeltaTime; enemy.Position = newPosition; if (!screenBoundary.IsBelowBottom(enemy)) { enemyFactory.Despawn(enemyFacade); } }