// Use this for initialization
    void Start()
    {
        convoScriptText = GameObject.FindGameObjectWithTag("ConvoUIText").GetComponent <ConversationScript>();

        if (convoScriptText == null)
        {
            Debug.LogError("The text for the Conversation has been tagged incorrectly.");
        }

        if (!GlobalVars.isTutorial) //don't scamble it if we're in the tutorial
        {
            string[] scrambledDialogue = new string[dialogue.Length];

            for (int index = 0; index < dialogue.Length; index++) //filter each piece of dialogue into the scamblers
            {
                scrambledDialogue[index] = ScrambleText.ScramblingText(dialogue[index]);
            }

            dialogue = scrambledDialogue; //set dialogue equal to the scrambled text
        }

        //set the components in convoScript to the ones in this dialogue handler
        convoScriptText.conversation = dialogue;
        convoScriptText.faceArray    = faceArray;
    }
    // Use this for initialization
    void Start()
    {
        text = GetComponentInChildren <Text>();

        if (text == null)
        {
            text = GetComponent <Text>();
        }

        if (!GlobalVars.isTutorial)
        {
            text.text = ScrambleText.ScramblingText(text.text);
        }
    }