Exemple #1
0
    private void Start()
    {
        playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>();
        playerShipStats    = playerShip.GetComponent <Scr_PlayerShipStats>();

        anim_AstronautInterface.SetBool("Show", true);
        anim_FadeImage.SetBool("Fade", true);
    }
Exemple #2
0
    private void Start()
    {
        playerShipActions = playerShip.GetComponent <Scr_PlayerShipActions>();
        playerShipStats   = playerShip.GetComponent <Scr_PlayerShipStats>();

        asteroidBehaviour = GetComponent <Scr_AsteroidBehaviour>();

        resourceAmount         = 100;
        initialScale           = asteroidVisuals.gameObject.transform.localScale;
        initialResourceZone    = resourceZone;
        initialColliderSize    = asteroidCollider.transform.localScale.x;
        resourceZoneMultiplier = (resourceZone - resistentZone) / 10;
    }
Exemple #3
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    private void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        playerShipStats      = GetComponent <Scr_PlayerShipStats>();
        playerShipEffects    = GetComponent <Scr_PlayerShipEffects>();
        playerShipActions    = GetComponent <Scr_PlayerShipActions>();
        playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>();
        playerShipDeathCheck = GetComponentInChildren <Scr_PlayerShipDeathCheck>();

        canControlTimerSaved = canControlTimer;
        maxSpeedSaved        = maxSpeed;
        limitSlider.maxValue = maxSpeedSaved;
        speedSlider.maxValue = maxSpeedSaved;
        messageText.text     = "";
        canControlShip       = false;
        onGround             = true;
        checkingDistance     = 100f;
        initialBulletTime    = bulletTime;
        savedTimeToTakeOff   = timeToTakeOff;
        initialZ             = transform.position.z;
    }
Exemple #4
0
 private void Start()
 {
     playerShipStats = GameObject.Find("PlayerShip").GetComponent <Scr_PlayerShipStats>();
 }
 private void Start()
 {
     playerShipStats    = GetComponentInParent <Scr_PlayerShipStats>();
     playerShipMovement = GetComponentInParent <Scr_PlayerShipMovement>();
 }