public LockdownService(ScpLockdown plugin) { _plugin = plugin; var dict = new Dictionary <RoleType, bool>(); foreach (var entry in _plugin.Config.AffectedScps) { dict.Add(entry.Key, false); } _lockedDownScps = dict; LockedDownScps = _lockedDownScps; _runningCoroutines = new List <CoroutineHandle>(); _larryCoroutines = new Dictionary <Player, CoroutineHandle>(); }
public LockdownEventHandler(ScpLockdown plugin) { _plugin = plugin; }