public override void Use(Entity entity, Item item)
        {
            base.Use(entity, item);
            Scourge.Enable(scourge);

            if (Run.Scourge == 0)
            {
                Run.AddScourge();
            }
        }
Exemple #2
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        public void RenderWindow()
        {
            ImGui.Separator();

            ImGui.Text($"Time: {Math.Floor(Time / 3600f)}h {Math.Floor(Time / 60f % 60f)}m {Math.Floor(Time % 60f)}s");
            ImGui.Text($"Won: {Won}");
            ImGui.Text($"Loop: {Run.Loop}");
            ImGui.Text($"Max Depth: {MaxDepth}");
            ImGui.Text($"Game Version: {GameVersion}");
            Run.CalculateScore();
            ImGui.Text($"Score: {Run.Score}");
            ImGui.Separator();

            if (ImGui.TreeNode("Items"))
            {
                foreach (var item in Items)
                {
                    ImGui.BulletText(item);
                }

                ImGui.TreePop();
            }

            if (ImGui.TreeNode("Banned items"))
            {
                foreach (var item in Banned)
                {
                    ImGui.BulletText(item);
                }

                ImGui.TreePop();
            }

            ImGui.Separator();
            ImGui.Text($"Coins Collected: {CoinsObtained}");
            ImGui.Text($"Keys Collected: {KeysObtained}");
            ImGui.Text($"Bombs Collected: {BombsObtained}");
            ImGui.Text($"Hearts Collected: {HeartsCollected}");
            ImGui.Text($"Heart Containers Collected: {MaxHealth}");
            ImGui.Separator();


            ImGui.Text($"Damage Taken: {DamageTaken}");
            ImGui.Text($"Damage Dealt: {DamageDealt}");
            ImGui.Text($"Mobs Killed: {MobsKilled}");
            ImGui.Text($"Rooms Explored: {RoomsExplored} / {RoomsTotal}");
            ImGui.Text($"Secret Rooms Explored: {SecretRoomsFound} / {SecretRoomsTotal}");
            ImGui.Separator();

            ImGui.Text($"Date Started: {Day} {Year}");
            ImGui.Text($"Tiles Walked: {TilesWalked}");
            ImGui.Text($"Pits Fallen: {PitsFallen}");
            ImGui.Text($"Bosses Defeated: {BossesDefeated}");
            ImGui.Text($"Spikes Triggered: {SpikesTriggered}");
            ImGui.Text($"Paintings Broke: {GlobalSave.GetInt("paintings_destroyed")}");

            ImGui.Separator();
            ImGui.Text($"Luck: {Run.Luck}");
            ImGui.Text($"Scourge: {Run.Scourge}");

            if (ImGui.TreeNode("Scourges"))
            {
                foreach (var curse in Scourge.Defined)
                {
                    var v = Scourge.IsEnabled(curse);

                    if (ImGui.Checkbox(curse, ref v))
                    {
                        if (v)
                        {
                            Scourge.Enable(curse);
                        }
                        else
                        {
                            Scourge.Disable(curse);
                        }
                    }
                }

                ImGui.TreePop();
            }
        }