// Update is called once per frame void Update() { if (IsGameOver) { WaitForButtonAndGoBackToMenu(); return; // nothing to do } if (Input.GetKeyDown(KeyCode.Escape)) { FinishGame(true); } DestroyDecayedPortals(); int newDays = Mathf.FloorToInt((Time.time - startTime) / GameConstants.SecondsPerDay); if (newDays > days) { days = newDays; Scoreboard.DisplayDays(days); if (days >= GameConstants.DaysPerGame) { FinishGame(false); } else { SoundManager.GetInstance().DayUpSound.Play(); } } if (PlayerAchievement.IsAPChanged) { Scoreboard.DisplayLevelAndAP(PlayerAchievement.Level, PlayerAchievement.AP); if (PlayerAchievement.IsLevelChanged) { SoundManager.GetInstance().LevelUpSound.Play(); } PlayerAchievement.ResetAPChanged(); } }