void Start() { highscore = new List <Scores>(); scoresave = FindObjectOfType <Score_save>(); sound = FindObjectOfType <Audio_manager>(); sound.LBMusic(); }
// Use this for initialization void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); //sound.whatmuisic = "deathMusic"; }
// Use this for initialization void Start() { //EventSystem._instance._buttonClick += ButtonClicked; highscore = new List <Scores>(); scoresave = FindObjectOfType <Score_save>(); sound = FindObjectOfType <Audio_manager>(); sound.LBMusic(); }
void Start() { sound = FindObjectOfType <Audio_manager>(); scoresave = FindObjectOfType <Score_save>(); score = FindObjectOfType <Score_manager>(); }