// Awake is called when the script instance is being loaded.
    private void Awake()
    {
        score_system_2D = GameObject.Find("Gamemanager").GetComponent <Score_System_2D>();

        player_size = GetComponent <BoxCollider2D>().size;
        box_size    = new Vector2(player_size.x, groundend_skin);
    }
Exemple #2
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 // Awake is called when the script instance is being loaded.
 private void Awake()
 {
     score_system_2D = GameObject.Find("Gamemanager").GetComponent <Score_System_2D>();
 }