// Awake is called when the script instance is being loaded. private void Awake() { score_system_2D = GameObject.Find("Gamemanager").GetComponent <Score_System_2D>(); player_size = GetComponent <BoxCollider2D>().size; box_size = new Vector2(player_size.x, groundend_skin); }
// Awake is called when the script instance is being loaded. private void Awake() { score_system_2D = GameObject.Find("Gamemanager").GetComponent <Score_System_2D>(); }