// Use this for initialization void OnEnable() { Enemycontroller = GameObject.Find("GameController").GetComponent <EnemyManager>(); maincontroller = GameObject.Find("GameController").GetComponent <MainController>(); scorescript = GameObject.Find("Canvas").transform.Find("ScoreText").GetComponent <ScoreText_Animation>(); player = GameObject.FindGameObjectWithTag("Player").gameObject; playerscript = player.GetComponent <PlayerScript>(); AudioEnemyDeath = GameObject.Find("Audio").transform.Find("Enemydeath").GetComponent <AudioSource>(); rensabool = false; mutekicnt = 0; _HitMax = 1f + Mathf.Floor(Enemycontroller.EnemyHpRank); if (Mathf.Floor(Enemycontroller.EnemyHpRank) <= 1) { rankspeed = 1f; } else { rankspeed = Mathf.Floor(Enemycontroller.EnemyHpRank); } if (this.gameObject.tag == "Enemy/Mid") { _Hitpoint = _HitMax + 10f; } else { _Hitpoint = _HitMax; } shotcnt = 0; move = Enemycontroller._movetype1; if (this.gameObject.tag == "Enemy/Type2") { movespeed = 1f; } if (this.gameObject.tag == "Enemy/Mid") { movespeed = 0.5f; } }
void Awake() { maincontroller = GameObject.Find("GameController").GetComponent <MainController>(); enemycontroller = GameObject.FindGameObjectWithTag("GameManeger").GetComponent <EnemyManager>(); corelife = GameObject.FindGameObjectWithTag("Core").GetComponent <CoreScript>(); lifeui = GameObject.Find("Canvas").transform.Find("PlayerHealth").GetComponent <lifeUI>(); scorescript = GameObject.Find("Canvas").transform.Find("ScoreText").GetComponent <ScoreText_Animation>(); DamegeEffectObj = GameObject.FindGameObjectWithTag("Effect/Player").gameObject; DamegeEffect = DamegeEffectObj.GetComponent <ParticleSystem>(); BomEffect = GameObject.FindGameObjectWithTag("Effect/Bom").GetComponent <ParticleSystem>(); playerrender = GetComponent <SpriteRenderer>(); AudioPlayerShot = GameObject.Find("Audio").transform.Find("Playershot").GetComponent <AudioSource>(); Audiopower_up = GameObject.Find("Audio").transform.Find("power_up").GetComponent <AudioSource>(); AudioCorekaifuku = GameObject.Find("Audio").transform.Find("Corekaifuku").GetComponent <AudioSource>(); AudioOptionSpawn = GameObject.Find("Audio").transform.Find("OptionSpawn").GetComponent <AudioSource>(); AudioDamage = GameObject.Find("Audio").transform.Find("damage").GetComponent <AudioSource>(); }