void Start() { SM = GameObject.FindObjectOfType <ScoreManeger>().GetComponent <ScoreManeger>(); East = GameObject.Find("East"); South = GameObject.Find("South"); Noth = GameObject.Find("Noth"); West = GameObject.Find("West"); StartCoroutine("ESpawn"); }
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { if (GameObject.FindGameObjectWithTag("player")) { Destroy(gameObject); ScoreManeger.AddPoints(pointsToAdd); } } }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } for (int i = 0; i < _scoreCount; i++) { _highscores.Add(PlayerPrefs.GetInt("highscores" + i)); } SavePoints(); }
void Start() { //myrigidbody = GetComponent<Rigidbody2D>(); BlockO = GameObject.FindGameObjectWithTag("Stop"); // Explode = GameObject.Find ("Particules"); player = GameObject.Find("Player"); Spawn = GameObject.Find("SpawnPoint"); bC = player.GetComponent <Rigidbody2D> (); Mp = player.GetComponent <PlayerMovement> (); Bm = BlockO.GetComponent <Bmove> (); Scor = player.GetComponent <ScoreManeger> (); //Timer = delayTimer; //Explode.GetComponent<ParticleSystem> ().enableEmission = false; // Application.LoadLevel (2); /*if (PlayerPrefs.GetFloat ("Highscore") < Scor.ScoreCount) * { * PlayerPrefs.SetFloat ("HighScore", Scor.ScoreCount); * } */ }
// Use this for initialization void Start() { scoreManeger = GameObject.Find("ScoreManeger").GetComponent <ScoreManeger>(); }
void Start() { myrigidbody = GetComponent <Rigidbody2D>(); player = GameObject.Find("Player"); Scor = player.GetComponent <ScoreManeger> (); }