// Use this for initialization
    void Start()
    {
        platformStartPoint = platformGenerator.position;
        playerStartPoint   = thePlayer.transform.position;

        theScoreManagerClassic = FindObjectOfType <ScoreManagerClassic>();
    }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     theScoreManagerClassic = FindObjectOfType <ScoreManagerClassic>();
     coinSound = GameObject.Find("maitoo").GetComponent <AudioSource>();
 }