public void Draw(Graphics g, LaneBook laneBook, Point originLocation)
        {
            if (StartPosition == null || EndPosition == null)
            {
                return;
            }
            ScoreLane futureLane = laneBook.Find(
                x => x.StartTick <= TopLeftPosition.Tick && TopLeftPosition.Tick <= x.EndTick);
            ScoreLane pastLane = laneBook.Find(
                x => x.StartTick <= BottomRightPosition.Tick && BottomRightPosition.Tick <= x.EndTick);
            int    passingLanes = futureLane != null ? futureLane.Index - pastLane.Index : laneBook.Count - pastLane.Index - 1;
            PointF topLeft      = new PointF(
                pastLane.LaneRect.Left + TopLeftPosition.Lane * ScoreInfo.UnitLaneWidth - originLocation.X,
                pastLane.LaneRect.Bottom - (TopLeftPosition.Tick - pastLane.StartTick) * ScoreInfo.UnitBeatHeight - originLocation.Y - minHeight / 2);
            PointF topRight = new PointF(
                pastLane.LaneRect.Left + (BottomRightPosition.Lane + 1) * ScoreInfo.UnitLaneWidth - originLocation.X,
                pastLane.LaneRect.Bottom - (TopLeftPosition.Tick - pastLane.StartTick) * ScoreInfo.UnitBeatHeight - originLocation.Y - minHeight / 2);
            PointF bottomLeft = new PointF(
                pastLane.LaneRect.Left + TopLeftPosition.Lane * ScoreInfo.UnitLaneWidth - originLocation.X,
                pastLane.LaneRect.Bottom - (BottomRightPosition.Tick - pastLane.StartTick) * ScoreInfo.UnitBeatHeight - originLocation.Y + minHeight / 2);
            PointF bottomRight = new PointF(
                pastLane.LaneRect.Left + (BottomRightPosition.Lane + 1) * ScoreInfo.UnitLaneWidth - originLocation.X,
                pastLane.LaneRect.Bottom - (BottomRightPosition.Tick - pastLane.StartTick) * ScoreInfo.UnitBeatHeight - originLocation.Y + minHeight / 2);

            using (GraphicsPath graphicsPath = new GraphicsPath())
            {
                var smoothingMode = g.SmoothingMode;
                g.SmoothingMode = SmoothingMode.Default;
                var itrLane = pastLane;
                for (int i = 0; i <= passingLanes; ++i, itrLane = laneBook.Next(itrLane))
                {
                    graphicsPath.AddLines(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                    graphicsPath.CloseFigure();
                    if (itrLane.StartTick <= Status.DrawTickLast && itrLane.EndTick >= Status.DrawTickFirst)
                    {
                        using (Pen pen = new Pen(Color.White, 1))
                        {
                            pen.DashPattern = new float[] { 4f, 4f };
                            RectangleF clipRect = new RectangleF(
                                itrLane.LaneRect.X - originLocation.X,
                                itrLane.LaneRect.Y - originLocation.Y,
                                //HACK: 選択領域矩形が少し大きいので見切れないようにする
                                itrLane.LaneRect.Width + 1,
                                itrLane.LaneRect.Height + 5);
                            g.Clip = new Region(clipRect);
                            g.DrawPath(pen, graphicsPath);
                        }
                    }
                    topLeft     = topLeft.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, itrLane.LaneRect.Height);
                    topRight    = topRight.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, itrLane.LaneRect.Height);
                    bottomLeft  = bottomLeft.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, itrLane.LaneRect.Height);
                    bottomRight = bottomRight.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, itrLane.LaneRect.Height);
                    graphicsPath.ClearMarkers();
                }
                g.SmoothingMode = smoothingMode;
            }
            g.ResetClip();
        }
Exemple #2
0
        public void UpdateLocation(LaneBook laneBook)
        {
            ScoreLane lane = laneBook.Find(x => x.StartTick <= Position.Tick && Position.Tick <= x.EndTick);

            if (lane == null)
            {
                return;
            }
            PointF location = new PointF(
                lane.LaneRect.Left + Position.Lane * ScoreInfo.UnitLaneWidth,
                //HACK: Y座標が微妙にずれるので-1して調節する
                lane.HitRect.Bottom - (Position.Tick - lane.StartTick) * ScoreInfo.UnitBeatHeight - 1);

            RelocateOnly(location, lane.Index);
        }
Exemple #3
0
        private static void DrawHoldLine(Graphics g, Note past, Note future, Point drawLocation, LaneBook laneBook)
        {
            float distance = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            //グラデーション矩形
            //x座標と幅は適当だけど動いてるはず。重要なのはy座標と高さ
            RectangleF gradientRect = new RectangleF(0, past.Location.Y - distance + drawOffset.Y - drawLocation.Y, 10, distance <= 0 ? 1 : distance);
            //相対位置
            PointF pastRerativeLocation = new PointF(past.Location.X - drawLocation.X, past.Location.Y - drawLocation.Y);
            int    passingLanes         = future.LaneIndex - past.LaneIndex;
            float  positionDistance     = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            float  diffX = (future.Position.Lane - past.Position.Lane) * ScoreInfo.UnitLaneWidth;
            //ノーツfutureの位置はノーツpastの位置に2ノーツの距離を引いて表す。またTopRightの水平位置はfutureのWidthを使うことに注意
            PointF topLeft  = pastRerativeLocation.Add(diffX, -positionDistance).Add(drawOffset);
            PointF topRight = pastRerativeLocation.Add(diffX, -positionDistance).Add(-drawOffset.X, drawOffset.Y).AddX(future.Width);
            //以下の2つはレーンをまたがないときと同じ
            PointF bottomLeft  = pastRerativeLocation.Add(drawOffset);
            PointF bottomRight = pastRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(past.Width);

            using (GraphicsPath graphicsPath = new GraphicsPath())
            {
                graphicsPath.AddLines(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                ScoreLane scoreLane = laneBook.Find(x => x.Contains(past));
                for (int i = 0; i <= passingLanes && scoreLane != null; ++i)
                {
                    if (Status.DrawTickFirst < scoreLane.EndTick && scoreLane.StartTick < Status.DrawTickLast)
                    {
                        RectangleF clipRect = new RectangleF(
                            scoreLane.LaneRect.X - drawLocation.X,
                            scoreLane.LaneRect.Y - drawLocation.Y,
                            scoreLane.LaneRect.Width,
                            scoreLane.LaneRect.Height);
                        g.Clip = new Region(clipRect);
                        using (LinearGradientBrush myBrush = new LinearGradientBrush(gradientRect, baseColor, baseColor, LinearGradientMode.Vertical))
                        {
                            myBrush.InterpolationColors = colorBlend;
                            g.FillPath(myBrush, graphicsPath);
                        }
                    }
                    // インクリメント
                    if (i != passingLanes)
                    {
                        graphicsPath.Translate(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                        gradientRect.Y += scoreLane.HitRect.Height;
                        scoreLane       = laneBook.Next(scoreLane);
                    }
                }
            }
        }
Exemple #4
0
        public void SetPanelSize(PanelSize panelSize)
        {
            // HACK: とりあえず決めうちにした
            int[] formHeight = { 558, 750, 940 };
            switch (panelSize)
            {
            case PanelSize.Small:
                ScoreInfo.ScaleConstant = .25f;
                tsmiSizeSmall.Checked   = true;
                tsmiSizeMiddle.Checked  = false;
                tsmiSizeBig.Checked     = false;
                Height = formHeight[0];
                break;

            case PanelSize.Middle:
                ScoreInfo.ScaleConstant = .375f;
                tsmiSizeSmall.Checked   = false;
                tsmiSizeMiddle.Checked  = true;
                tsmiSizeBig.Checked     = false;
                Height = formHeight[1];
                break;

            case PanelSize.Big:
                ScoreInfo.ScaleConstant = .5f;
                tsmiSizeSmall.Checked   = false;
                tsmiSizeMiddle.Checked  = false;
                tsmiSizeBig.Checked     = true;
                Height = formHeight[2];
                break;
            }
            ScoreInfo.LaneMaxBar = ScoreInfo.ScaleConstant / ScoreInfo.UnitBeatHeight;
            ScoreLane.RefreshLaneSize();
            foreach (TabPageEx tabPageEx in tabScore.TabPages)
            {
                tabPageEx.ScorePanel.RefreshLaneSize();
            }
        }
Exemple #5
0
        /// <summary>
        /// SlideCurveの当たり判定
        /// </summary>
        private bool ContainsInCurve(Note past, Note curve, Note future, LaneBook laneBook, PointF locationVirtual)
        {
            int passingLanes = future.LaneIndex - past.LaneIndex;

            using (GraphicsPath graphicsPath = MyUtil.CreateSlideCurvePath(past, curve, future, drawOffset))
            {
                ScoreLane lane = laneBook.Find(x => x.Contains(past));
                for (int i = 0; i <= passingLanes && lane != null; ++i)
                {
                    if (graphicsPath.IsVisible(locationVirtual))
                    {
                        return(true);
                    }
                    else
                    {
                        graphicsPath.Translate(
                            ScoreLane.scoreWidth + ScoreLane.Margin.Left + ScorePanel.Margin.Right + ScorePanel.Margin.Left + ScoreLane.Margin.Right,
                            lane.HitRect.Height);
                        lane = laneBook.Next(lane);
                    }
                }
            }
            return(false);
        }
Exemple #6
0
        public EditCMenu(ScorePanel sPanel, ScoreLane selectedLane, Score selectedScore, Position clickPosition)
        {
            barAddItems = new ToolStripItem[]
            {
                new ToolStripMenuItem("選択小節の1つ前", null, BarAddBackward),
                new ToolStripMenuItem("選択小節の1つ先", null, BarAddForward),
                new ToolStripMenuItem("カスタム...", null, BarAddCustom)
            };
            barAddWithNoteItems = new ToolStripItem[]
            {
                new ToolStripMenuItem("選択小節の1つ前", null, BarAddBackwardWithNote),
                new ToolStripMenuItem("選択小節の1つ先", null, BarAddForwardWithNote),
                new ToolStripMenuItem("カスタム...", null, BarAddCustomWithNote)
            };
            barDeleteItems = new ToolStripItem[]
            {
                new ToolStripMenuItem("選択小節", null, BarDeleteSelected),
                new ToolStripMenuItem("カスタム...", null, BarDeleteCustom)
            };
            barDeleteWithNoteItems = new ToolStripItem[]
            {
                new ToolStripMenuItem("選択小節", null, BarDeleteSelectedWithNote),
                new ToolStripMenuItem("カスタム...", null, BarDeleteCustomWithNote)
            };
            laneFillItems = new ToolStripItem[]
            {
                new ToolStripMenuItem("レーン全体", null, LaneFillAll),
                new ToolStripMenuItem("選択レーン以降", null, LaneFill)
            };
            ToolStripMenuItem barAddWithNote = new ToolStripMenuItem("小節を挿入", null)
            {
                ToolTipText = "選択した小節の前後に新しい小節を追加します\nすでに配置されているノーツの相対座標は変更されます"
            };

            barAddWithNote.DropDownItems.AddRange(barAddWithNoteItems);
            ToolStripMenuItem barAdd = new ToolStripMenuItem("小節を挿入(小節のみ)", null)
            {
                ToolTipText = "選択した小節の前後に新しい小節を追加します\nすでに配置されているノーツの相対座標は変更されません"
            };

            barAdd.DropDownItems.AddRange(barAddItems);
            ToolStripMenuItem barDeleteWithNote = new ToolStripMenuItem("小節を削除", null)
            {
                ToolTipText = "選択した小節またはそれ以降の複数の小節を削除します\n削除対象の小節にノーツが配置されている場合、ノーツも削除されます"
            };

            barDeleteWithNote.DropDownItems.AddRange(barDeleteWithNoteItems);
            ToolStripMenuItem barDelete = new ToolStripMenuItem("小節を削除(小節のみ)", null)
            {
                ToolTipText = "選択した小節またはそれ以降の複数の小節を削除します\n小節のみ削除するため、ノーツは削除されません"
            };

            barDelete.DropDownItems.AddRange(barDeleteItems);
            ToolStripMenuItem laneFill = new ToolStripMenuItem("レーンを詰める", null);

            laneFill.DropDownItems.AddRange(laneFillItems);
            stripItems = new ToolStripItem[]
            {
                barAddWithNote,
                barAdd,
                barDeleteWithNote,
                barDelete,
                new ToolStripMenuItem("選択小節を改行", null, BarDivide),
                laneFill,
                new ToolStripSeparator(),
                new ToolStripMenuItem("貼り付け", null, (s, e) => sPanel.PasteNotes(clickPosition))
                {
                    Enabled = Status.IsPasteAvailable
                },
                new ToolStripMenuItem("左右反転して貼り付け", null, (s, e) =>
                {
                    sPanel.PasteAndReverseNotes(clickPosition);
                })
                {
                    Enabled = Status.IsPasteAvailable
                }
            };
            Items.AddRange(stripItems);
            this.sPanel        = sPanel;
            this.selectedLane  = selectedLane;
            this.selectedScore = selectedScore;
        }
Exemple #7
0
        /// <summary>
        /// ノーツ間を繋ぐ帯の描画(ベジェ)
        /// </summary>
        private static void DrawSlideCurve(Graphics g, Note past, Note curve, Note future, Point drawLocation, LaneBook laneBook, ref RectangleF gradientRect)
        {
            if (gradientRect.Width <= 0)
            {
                gradientRect.Width = 1;
            }
            if (gradientRect.Height <= 0)
            {
                gradientRect.Height = 1;
            }
            //相対位置
            PointF pastRerativeLocation = new PointF(past.Location.X - drawLocation.X, past.Location.Y - drawLocation.Y);

            int passingLanes = future.LaneIndex - past.LaneIndex;

            float positionDistanceFuture = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            float positionDistanceCurve  = (curve.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            float diffXFuture            = (future.Position.Lane - past.Position.Lane) * ScoreInfo.UnitLaneWidth;
            float diffXCurve             = (curve.Position.Lane - past.Position.Lane) * ScoreInfo.UnitLaneWidth;

            //ノーツfutureの位置はノーツpastの位置に2ノーツの距離を引いて表す。またTopRightの水平位置はfutureのWidthを使うことに注意
            PointF topLeft  = pastRerativeLocation.Add(diffXFuture, -positionDistanceFuture).Add(drawOffset);
            PointF topRight = pastRerativeLocation.Add(diffXFuture, -positionDistanceFuture).Add(-drawOffset.X, drawOffset.Y).AddX(future.Width);
            //以下の2つはレーンをまたがないときと同じ
            PointF bottomLeft  = pastRerativeLocation.Add(drawOffset).AddY(deltaHeight);
            PointF bottomRight = pastRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(past.Width).AddY(deltaHeight);
            //3つのそれぞれのノーツの中心の座標
            PointF topCenter    = topLeft.AddX(future.Width / 2f - drawOffset.X);
            PointF bottomCenter = bottomLeft.AddX(past.Width / 2f - drawOffset.X);
            PointF curveCenter  = pastRerativeLocation.Add(diffXCurve, -positionDistanceCurve).AddX(curve.Width / 2f);
            //
            //下からアンカーまでの比率
            float ratio = (curveCenter.Y - bottomCenter.Y) / (topCenter.Y - bottomCenter.Y);
            //カーブノーツのY座標で水平にスライドを切ったときのスライド幅
            float widthAnchor = (topRight.X - topLeft.X) * ratio + (bottomRight.X - bottomLeft.X) * (1 - ratio);

            using (GraphicsPath graphicsPath = new GraphicsPath())
            {
                graphicsPath.AddBezier(bottomLeft, curveCenter.AddX(-widthAnchor / 2f), topLeft);
                graphicsPath.AddLine(topLeft, topRight);
                graphicsPath.AddBezier(topRight, curveCenter.AddX(widthAnchor / 2f), bottomRight);
                graphicsPath.AddLine(bottomLeft, bottomRight);
                ScoreLane  scoreLane = laneBook.Find(x => x.Contains(past));
                RectangleF clipRect;
                for (int i = 0; i <= passingLanes && scoreLane != null; ++i)
                {
                    if (Status.DrawTickFirst < scoreLane.EndTick && scoreLane.StartTick < Status.DrawTickLast)
                    {
                        clipRect = new RectangleF(
                            scoreLane.LaneRect.X - drawLocation.X,
                            scoreLane.LaneRect.Y - drawLocation.Y,
                            scoreLane.LaneRect.Width,
                            scoreLane.LaneRect.Height);
                        g.Clip = new Region(clipRect);
                        using (LinearGradientBrush myBrush = new LinearGradientBrush(gradientRect, baseColor, baseColor, LinearGradientMode.Vertical))
                        {
                            myBrush.InterpolationColors = colorBlend;
                            g.FillPath(myBrush, graphicsPath);
                        }
                        using (Pen myPen = new Pen(lineColor, 2))
                        {
                            g.DrawBezier(myPen, bottomCenter, curveCenter, topCenter);
                        }
                    }
                    // インクリメント
                    bottomCenter = bottomCenter.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                    curveCenter  = curveCenter.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                    topCenter    = topCenter.Add(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                    if (i != passingLanes)
                    {
                        graphicsPath.Translate(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                        gradientRect.Y += scoreLane.HitRect.Height;
                        scoreLane       = laneBook.Next(scoreLane);
                    }
                }
            }
        }
Exemple #8
0
        /// <summary>
        /// ノーツ間を繋ぐ帯の描画(直線)
        /// </summary>
        private static void DrawSlideLine(Graphics g, Note past, Note future, Point drawLocation, LaneBook laneBook, ref RectangleF gradientRect)
        {
            if (gradientRect.Width <= 0)
            {
                gradientRect.Width = 1;
            }
            if (gradientRect.Height <= 0)
            {
                gradientRect.Height = 1;
            }
            //相対位置
            PointF pastRerativeLocation = new PointF(past.Location.X - drawLocation.X, past.Location.Y - drawLocation.Y);
            int    passingLanes         = future.LaneIndex - past.LaneIndex;
            float  positionDistance     = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            float  diffX = (future.Position.Lane - past.Position.Lane) * ScoreInfo.UnitLaneWidth;

            //ノーツfutureの位置はノーツpastの位置に2ノーツの距離を引いて表す。またTopRightの水平位置はfutureのWidthを使うことに注意
            PointF topLeft  = pastRerativeLocation.Add(diffX, -positionDistance).Add(drawOffset);
            PointF topRight = pastRerativeLocation.Add(diffX, -positionDistance).Add(-drawOffset.X, drawOffset.Y).AddX(future.Width);
            //以下の2つはレーンをまたがないときと同じ
            PointF bottomLeft  = pastRerativeLocation.Add(drawOffset).AddY(deltaHeight);
            PointF bottomRight = pastRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(past.Width).AddY(deltaHeight);

            using (GraphicsPath graphicsPath = new GraphicsPath())
            {
                graphicsPath.AddPolygon(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                ScoreLane  scoreLane = laneBook.Find(x => x.Contains(past));
                RectangleF clipRect;
                for (int i = 0; i <= passingLanes && scoreLane != null; ++i)
                {
                    if (Status.DrawTickFirst < scoreLane.EndTick && scoreLane.StartTick < Status.DrawTickLast)
                    {
                        clipRect = new RectangleF(
                            scoreLane.LaneRect.X - drawLocation.X,
                            scoreLane.LaneRect.Y - drawLocation.Y,
                            scoreLane.LaneRect.Width,
                            scoreLane.LaneRect.Height);
                        g.Clip = new Region(clipRect);
                        using (LinearGradientBrush myBrush = new LinearGradientBrush(gradientRect, baseColor, baseColor, LinearGradientMode.Vertical))
                        {
                            myBrush.InterpolationColors = colorBlend;
                            g.FillPath(myBrush, graphicsPath);
                        }
                        using (Pen myPen = new Pen(lineColor, 2))
                        {
                            g.DrawLine(
                                myPen,
                                (graphicsPath.PathPoints[1].X + graphicsPath.PathPoints[2].X) / 2,
                                graphicsPath.PathPoints[1].Y,
                                (graphicsPath.PathPoints[0].X + graphicsPath.PathPoints[3].X) / 2,
                                graphicsPath.PathPoints[0].Y);
                        }
                    }
                    // インクリメント
                    if (i != passingLanes)
                    {
                        graphicsPath.Translate(ScoreLane.Width + ScorePanel.Margin.Left + ScorePanel.Margin.Right, scoreLane.HitRect.Height);
                        gradientRect.Y += scoreLane.HitRect.Height;
                        scoreLane       = laneBook.Next(scoreLane);
                    }
                }
            }
        }
Exemple #9
0
 public void FillLane(ScoreLane begin)
 {
     LaneBook.FillLane(begin);
 }
Exemple #10
0
        private static void DrawAirHoldLine(Graphics g, Note past, Note future, Point drawLocation, LaneBook laneBook)
        {
            float  distance   = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
            PointF drawOffset = new PointF(past.Width / 2f - lineWidth / 2f, LongNote.drawOffset.Y);
            //相対位置
            PointF pastRerativeLocation   = new PointF(past.Location.X - drawLocation.X, past.Location.Y - drawLocation.Y);
            PointF futureRerativeLocation = new PointF(future.Location.X - drawLocation.X, future.Location.Y - drawLocation.Y);

            int passingLanes = future.LaneIndex - past.LaneIndex;

            //スライドのノーツとノーツがレーンをまたがないとき
            if (passingLanes == 0)
            {
                PointF topLeft     = futureRerativeLocation.Add(drawOffset);
                PointF topRight    = futureRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(future.Width);
                PointF bottomLeft  = pastRerativeLocation.Add(drawOffset);
                PointF bottomRight = pastRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(past.Width);
                using (GraphicsPath graphicsPath = new GraphicsPath())
                {
                    graphicsPath.AddLines(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                    using (SolidBrush myBrush = new SolidBrush(lineColor))
                    {
                        g.FillPath(myBrush, graphicsPath);
                    }
                }
            }
            //スライドのノーツとノーツがレーンをまたぐとき
            else if (passingLanes >= 1)
            {
                float positionDistance = (future.Position.Tick - past.Position.Tick) * ScoreInfo.UnitBeatHeight;
                float diffX            = (future.Position.Lane - past.Position.Lane) * ScoreInfo.UnitLaneWidth;
                #region 最初のレーンでの描画
                //ノーツfutureの位置はノーツpastの位置に2ノーツの距離を引いて表す。またTopRightの水平位置はfutureのWidthを使うことに注意
                PointF topLeft  = pastRerativeLocation.Add(diffX, -positionDistance).Add(drawOffset);
                PointF topRight = pastRerativeLocation.Add(diffX, -positionDistance).Add(-drawOffset.X, drawOffset.Y).AddX(future.Width);
                //以下の2つはレーンをまたがないときと同じ
                PointF bottomLeft  = pastRerativeLocation.Add(drawOffset);
                PointF bottomRight = pastRerativeLocation.Add(-drawOffset.X, drawOffset.Y).AddX(past.Width);
                using (GraphicsPath graphicsPath = new GraphicsPath())
                {
                    graphicsPath.AddLines(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                    ScoreLane scoreLane = laneBook.Find(x => x.Contains(past));
                    if (scoreLane != null)
                    {
                        RectangleF clipRect = new RectangleF(
                            scoreLane.LaneRect.X - drawLocation.X,
                            scoreLane.LaneRect.Y - drawLocation.Y,
                            scoreLane.LaneRect.Width,
                            scoreLane.LaneRect.Height);
                        g.Clip = new Region(clipRect);
                    }
                    using (SolidBrush myBrush = new SolidBrush(lineColor))
                    {
                        g.FillPath(myBrush, graphicsPath);
                    }
                }
                #endregion
                #region 以降最後までのレーンでの描画
                {
                    ScoreLane prevLane, curLane;
                    for (prevLane = laneBook.Find(x => x.Contains(past)), curLane = laneBook.Next(prevLane);
                         curLane != null && laneBook.IndexOf(curLane) <= future.LaneIndex;
                         prevLane = curLane, curLane = laneBook.Next(curLane))
                    {
                        topLeft.X      = curLane.LaneRect.X + future.Position.Lane * ScoreInfo.UnitLaneWidth - drawLocation.X + drawOffset.X;
                        topLeft.Y     += prevLane.LaneRect.Height;
                        topRight.X     = topLeft.X + future.Width - 2 * drawOffset.X;
                        topRight.Y    += prevLane.LaneRect.Height;
                        bottomLeft.X   = curLane.LaneRect.X + past.Position.Lane * ScoreInfo.UnitLaneWidth - drawLocation.X + drawOffset.X;
                        bottomLeft.Y  += prevLane.LaneRect.Height;
                        bottomRight.X  = bottomLeft.X + past.Width - 2 * drawOffset.X;
                        bottomRight.Y += prevLane.LaneRect.Height;
                        using (GraphicsPath graphicsPath = new GraphicsPath())
                        {
                            graphicsPath.AddLines(new PointF[] { topLeft, bottomLeft, bottomRight, topRight });
                            RectangleF clipRect = new RectangleF(curLane.LaneRect.Location.Sub(drawLocation), curLane.LaneRect.Size);
                            g.Clip = new Region(clipRect);
                            using (SolidBrush myBrush = new SolidBrush(lineColor))
                            {
                                g.FillPath(myBrush, graphicsPath);
                            }
                        }
                    }
                }

                #endregion
            }
        }