// Use this for initialization void Start() { Text myText = GetComponent <Text>(); myText.text = ScoreKeeping.score.ToString(); ScoreKeeping.Reset(); }
void OnLevelWasLoaded(int level) { scoreKeepingScript = GameObject.Find("World").GetComponent <ScoreKeeping> (); scoreKeepingScript.resetHitsForHole(); if (Application.loadedLevelName.Equals("StartF")) { devControlCanvas.gameObject.SetActive(false); } else { devControlCanvas.gameObject.SetActive(true); } transform.FindChild("Canvas").GetComponent <Canvas> ().worldCamera = Camera.main; mouseOverUI = false; addObstacles(); if (currentLevel <= 20) { currentMaterial = coloredLevels; } else { currentMaterial = dashedLines; } setMaterialType(currentMaterial); }
private void Awake() { if (instance == null) { instance = this; } }
// Use this for initialization void Start () { player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); racket1 = GameObject.Find ("racket_p1"); transform.position = racket1.transform.position; scoreKeeper = GameObject.Find("ScoreKeeper").GetComponent<ScoreKeeping>(); }
// Use this for initialization void Start() { player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); racket1 = GameObject.Find("racket_p1"); transform.position = racket1.transform.position; scoreKeeper = GameObject.Find("ScoreKeeper").GetComponent <ScoreKeeping>(); }
public IHttpActionResult GetGame(int id) { var user = UserController.Players.FirstOrDefault((p) => p.ID == id); if (user == null) { return(NotFound()); } //end game if (Gameplay.Pass_Count >= UserController.Players.Count) { string endgameString = "The game has ended. Final Scores:\n"; if (!ScoreKeeping.endgame) { foreach (Player p in UserController.Players) { p.Score -= p.Letters.Count * 5; } ScoreKeeping.LogEndGame(); ScoreKeeping.endgame = true; } foreach (Player p in UserController.Players) { endgameString += "Player " + p.ID + ": " + p.Score + "\n"; } Player winner = UserController.Players.Find(q => q.Score == UserController.Players.Max(p => p.Score)); endgameString += "The winner is Player " + winner.ID + "!"; return(Ok(endgameString)); } Status report = new Status(); report.Letters = user.Letters; report.Score = user.Score; try { if (Request.Headers.GetValues("Hash").ElementAt(0).ToString().Equals(user.Hash)) { return(Ok(report)); //Add code to return Game data and Player data } } catch { Ok("User Auth Failed"); } return(Ok("User Auth Failed")); }
void Start() { alive = true; timePassed = Time.time; SetDirection(); SetMovementTime(); scoreKeeping = GameObject.FindGameObjectWithTag("Player").GetComponent <ScoreKeeping>(); scoreTimer += Time.deltaTime; }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } }
void Start() { scoreKeeping = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreKeeping>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); rend = GetComponent <SpriteRenderer>(); cracks = GameObject.FindGameObjectWithTag("Cracks").GetComponent <Animator>(); camAnim = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Animator>(); int randColor = Random.Range(0, colors.Length); rend.color = colors[randColor]; }
void Start() { arrowHead.sizeDelta = new Vector2 (arrowHead.rect.width * ARROW_HEAD_SCALE_COEFFICIENT, arrowHead.rect.height * ARROW_HEAD_SCALE_COEFFICIENT); arrowTail.sizeDelta = new Vector2 (arrowTail.rect.width, arrowTail.rect.height * ARROW_TAIL_SCALE_COEFFICIENT); scoreKeepingScript = GameObject.Find ("World").GetComponent<ScoreKeeping> (); ballManagerScript = GetComponent<BallManager> (); cameraFollowScript = camera3D.GetComponent<CameraFollow> (); levelManage = GameObject.Find ("LevelManager"); levelManagerScript = levelManage == null ? null : levelManage.GetComponent<LevelManager> (); arrowTailRenderer = arrowTail.GetComponent<CanvasRenderer> (); arrowTailRenderer.SetMaterial (arrowTailShader, null); distance = 0; arrowScalePercent = 0; overUI = false; }
void Start() { arrowHead.sizeDelta = new Vector2(arrowHead.rect.width * ARROW_HEAD_SCALE_COEFFICIENT, arrowHead.rect.height * ARROW_HEAD_SCALE_COEFFICIENT); arrowTail.sizeDelta = new Vector2(arrowTail.rect.width, arrowTail.rect.height * ARROW_TAIL_SCALE_COEFFICIENT); scoreKeepingScript = GameObject.Find("World").GetComponent <ScoreKeeping> (); ballManagerScript = GetComponent <BallManager> (); cameraFollowScript = camera3D.GetComponent <CameraFollow> (); levelManage = GameObject.Find("LevelManager"); levelManagerScript = levelManage == null ? null : levelManage.GetComponent <LevelManager> (); arrowTailRenderer = arrowTail.GetComponent <CanvasRenderer> (); arrowTailRenderer.SetMaterial(arrowTailShader, null); distance = 0; arrowScalePercent = 0; overUI = false; }
private void Start() { int scoresToEnter = 0; if (ScoreKeeping.IsNewHighScore(ScoreKeeping.currentPlayerScores[0])) { scoresToEnter++; } if (ScoreKeeping.IsNewHighScore(ScoreKeeping.currentPlayerScores[2])) { scoresToEnter++; } highScoresEntered = new bool[scoresToEnter]; }
void Start() { GameObject earth = GameObject.FindGameObjectWithTag("Earth"); GameObject player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); playerWeapon = player.GetComponent <PlayerWeapon>(); scoreKeeping = player.GetComponent <ScoreKeeping>(); earthHealth = earth.GetComponent <EarthHealth>(); upgradeMenu = gameObject.GetComponent <UpgradeMenu>(); if (upgradeMenu != null) { RefreshTexts(); ToggleUpgradeButtons(); } }
void OnGameOver() { Cursor.visible = true; StartCoroutine(Fade(Color.clear, new Color(0, 0, 0, 0.985f), 1)); healthBar.transform.parent.gameObject.SetActive(false); OnEnterLevel(); itemDropCounter.gameObject.SetActive(false); gameOverUI.SetActive(true); gameOverScoreUI.text = ScoreKeeping.kills + ""; gameOverHighScoreUI.text = ScoreKeeping.GetMostKills() + ""; if (ScoreKeeping.IsHighestScore()) { StartCoroutine(FlashingText()); } else { } }
private void Awake() { MLInput.Start(); spawnMngr = GetComponent <SpawnManager>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); scoreKeeping = GameObject.Find("[Content]/Controller").GetComponent <ScoreKeeping>(); trailAndBall = spawnMngr.trailAndBall.GetComponent <DisplayTrailAndBall>(); _control = MLInput.GetController(MLInput.Hand.Left); scoreText.enabled = false; summaryText.enabled = false; statusText.enabled = false; helpText.enabled = false; beamController.enabled = false; spawnMngr.enabled = false; menu.SetActive(false); canvas.SetActive(false); settings.SetActive(false); // update setting text to reflect current settings pathOn = trailAndBall.trails[0].activeSelf; if (GameObject.Find("[Content]/MLSpatialMapper/Original").GetComponent <Renderer>().material.mainTexture == null) { meshOn = false; } else { meshOn = true; } foreach (SettingType type in Enum.GetValues(typeof(SettingType))) { SetSettingText(type); } Playspace.Instance.OnCompleted.AddListener(OnPlayspaceComplete); Playspace.Instance.OnCleared.AddListener(OnPlayspaceClear); MLInput.OnControllerButtonUp += OnButtonUp; scoreKeeper.ScoreChange += OnScoreChange; beamController.OptionSelected += OnOptionSelected; wallStat = WallStat.Empty; }
public bool sideAgnosticOOB; // Does this OOB object care about sides? // Use this for initialization void Start () { // Find and assign the scripts OOBDetection needs to talk to scoreKeeping = GameObject.Find ("ScoreKeeper").GetComponent<ScoreKeeping> (); endOfRound = GameObject.Find ("EndOfRound").GetComponent<EndOfRound> (); // An OOB object cannot be on both sides of the court, if so print error if (leftSideOfCourt == true && rightSideOfCourt == true) { Debug.LogError("ERROR: This OOB object: " + transform.name + ", is marked as being on both sides of the court, you dunce."); } // If this OOB object has been marked as side agnostic, it cannot have side assignments if (sideAgnosticOOB == true){ if (leftSideOfCourt == true || rightSideOfCourt == true){ leftSideOfCourt = false; rightSideOfCourt = false; Debug.LogWarning("WARN: This OOB object: " + transform.name + ", has been marked as side agnostic."); } } }
/// <summary> /// Loops through return of GameOBject.FindObjecstWithTag for tag Block and unhides them. /// Also re assigns original transform to paddle and ball. Will also reset velocity of ball to zero. /// </summary> public void ResetGame() { foreach (GameObject go in goArray) { go.SetActive(true); } Rigidbody2D rb2D = Ball.GetComponent <Rigidbody2D>(); rb2D.velocity = Vector2.zero; ScoreKeeping scoreKeep = GameObject.Find("_Keepers").GetComponent <ScoreKeeping>(); scoreKeep.ResetScore(); Paddle.transform.position = new Vector2(0.0f, -3.5f); Ball.transform.position = new Vector2(0, 1.75f); MenuSystem menSys = GameObject.Find("_Keepers").GetComponent <MenuSystem>(); menSys.UnPause(); }
// Use this for initialization void Start() { // zero out total rocks delivered for this round NumberOfRocksPlayer1Delivered = 0; NumberOfRocksPlayer2Delivered = 0; GameStarted = false; LevelEnded = false; // make first carrying rock nothing Astronaut1CarryingRock.mainTexture = RockTextures[0]; Astronaut2CarryingRock.mainTexture = RockTextures[0]; // put this round's rocks on the ground for (int i = 0; i < Astronaut1GroundRocks.Length; i++) { Astronaut1GroundRocks [i].mainTexture = RockTextures [i + 1]; } for (int i = 0; i < Astronaut1GroundRocks.Length; i++) { Astronaut2GroundRocks [i].mainTexture = RockTextures [i + 1]; } // adjust gravity if (Planet == "Moon") { Physics.gravity = new Vector3(0, -1.622f, 0); } else if (Planet == "Mars") { Physics.gravity = new Vector3(0, -3.711f, 0); } else if (Planet == "Venus") { Physics.gravity = new Vector3(0, -8.87f, 0); } Score = GameObject.Find("Score"); if (Score != null) { scoreScript = (ScoreKeeping)Score.GetComponent(typeof(ScoreKeeping)); } }
public bool sideAgnosticOOB; // Does this OOB object care about sides? // Use this for initialization void Start() { // Find and assign the scripts OOBDetection needs to talk to scoreKeeping = GameObject.Find("ScoreKeeper").GetComponent <ScoreKeeping> (); endOfRound = GameObject.Find("EndOfRound").GetComponent <EndOfRound> (); // An OOB object cannot be on both sides of the court, if so print error if (leftSideOfCourt == true && rightSideOfCourt == true) { Debug.LogError("ERROR: This OOB object: " + transform.name + ", is marked as being on both sides of the court, you dunce."); } // If this OOB object has been marked as side agnostic, it cannot have side assignments if (sideAgnosticOOB == true) { if (leftSideOfCourt == true || rightSideOfCourt == true) { leftSideOfCourt = false; rightSideOfCourt = false; Debug.LogWarning("WARN: This OOB object: " + transform.name + ", has been marked as side agnostic."); } } }
// Use this for initialization void Start() { Score = GameObject.Find("Score"); scoreScript = (ScoreKeeping)Score.GetComponent(typeof(ScoreKeeping)); }
void Awake() { rb2d = gameObject.GetComponent <Rigidbody2D>(); ballSpawner = GameObject.Find("Players"); UI = GameObject.Find("Score").GetComponent <ScoreKeeping>(); }
private void Start() { rb = GetComponent <Rigidbody>(); sk = GetComponent <ScoreKeeping>(); }
void Start() { anim = GetComponent <Animator>(); score = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreKeeping>(); }
void Start() { scoreKeeper = GameObject.Find("Score").GetComponent <ScoreKeeping>(); }
public IHttpActionResult PostGame(int id) { var user = UserController.Players.FirstOrDefault((p) => p.ID == id); if (user == null) { return(NotFound()); } if (Gameplay.Pass_Count >= UserController.Players.Count) { string endgameString = "The game has ended. Final Scores:\n"; if (!ScoreKeeping.endgame) { foreach (Player p in UserController.Players) { p.Score -= p.Letters.Count * 5; } ScoreKeeping.LogEndGame(); ScoreKeeping.endgame = true; } foreach (Player p in UserController.Players) { endgameString += "Player " + p.ID + ": " + p.Score + "\n"; } Player winner = UserController.Players.Find(q => q.Score == UserController.Players.Max(p => p.Score)); endgameString += "The winner is Player " + winner.ID + "!"; return(Ok(endgameString)); } try { if (Request.Headers.GetValues("Hash").ElementAt(0).ToString().Equals(user.Hash)) { JToken move; JToken exchange; try { JToken RequestValue = JObject.Parse(Request.Headers.GetValues("Move").ElementAt(0).ToString()); move = RequestValue.SelectToken("Board"); exchange = RequestValue.SelectToken("Letters"); } catch { move = null; exchange = null; } string[,,] dict = null; string[] letter = null; if (move != null) { try { dict = JsonConvert.DeserializeObject <string[, , ]>(move.ToString()); } catch { return(Ok("Something went wrong in deserializing for a board play")); } } if (exchange != null) { try { letter = JsonConvert.DeserializeObject <string[]>(exchange.ToString()); } catch { return(Ok("Something went wrong in deserializing for an exchange play")); } } if (dict != null) { //var dict = JsonConvert.DeserializeObject<string[, ,]>(move.ToString()); if (dict != null) { //Send the data to the move checkers Gameplay.Board_temp = dict; var valid = Models.Gameplay.accept_or_reject_move(user); //Fill in player if (valid) { Status report = new Status(); report.Letters = user.Letters; return(Ok(report)); } else { return(Ok("Invalid Move")); } } else { return(Ok("Something went wrong in deserializing for a board play")); } } else if (letter != null) { //The user has chosen to exchange if (letter != null) { //letters stuff here user.ExchangeLetter = letter[0]; Gameplay.exchange_move(user); return(Ok("You decided to turn in: " + string.Join("", letter) + "your new letters are:" + string.Join("", user.Letters))); } else { return(Ok("Something went wrong in deserializing for an exchange move")); } } else { //Player has passed Gameplay.pass(); return(Ok("You have passed your turn.")); } //Add code to return Game data and Player data } else { return(Ok("User Auth Failed")); } } catch (Exception e) { return(Ok(e.Message)); } }
void Start() { score = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreKeeping>(); }
void Start() { score = GameObject.FindGameObjectWithTag("Score").GetComponent <ScoreKeeping>(); scoreDisplay.text = "" + score.score; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); scoreKeeper = gameController.GetComponent <ScoreKeeping>(); acceleration = 50; }
void Start() { Score = GetComponent <Text>(); Score.text = "S C O R E : " + ScoreKeeping.GetScore(); ScoreKeeping.ResetScore(); }
// Start is called before the first frame update void Start() { //score.text = "this is a test"; score = GetComponent <Text>(); sk = snitch.GetComponent <ScoreKeeping>(); }
new void Awake() { scoreKeep = GameObject.Find("_Keepers").GetComponent <ScoreKeeping>(); partMan = GameObject.Find("_Keepers").GetComponent <ParticleManager>(); blockMan = GameObject.Find("_Keepers").GetComponent <BlockManager>(); }