Exemple #1
0
    void Start()
    {
        enemies = GameObject.FindObjectOfType <SpannerShipsEnemies>().all__ships;

        score_handler   = GameObject.FindObjectOfType <ScoreHandlerVecinosInvasores> ();
        effectFireworks = GameObject.FindObjectOfType <HandleFireworksEffetsVecinosInasores> ();
        sounds          = GameObject.FindObjectOfType <SoundsInVecinosInvasores> ();
    }
Exemple #2
0
    void escape()
    {
        if (sound_handler.sound_escape.isPlaying == true)
        {
            sound_handler.sound_escape.Stop();
        }
        sound_handler.sound_escape.Play();

        //Destroy (this.gameObject);
        this.gameObject.SetActive(false);
        destroyScript();
        Destroy(animal_tochase);
        ScoreHandlerVecinosInvasores score_handler = FindObjectOfType <ScoreHandlerVecinosInvasores> ();

        score_handler.sum_score(-8);
    }
    // Use this for initialization
    void Start()
    {
        if (gm == null)
        {
            gm = this;
        }

        pausa = FindObjectOfType <TinyPauseScript>();

        hasStart  = false;
        game_over = false;

        timeMillis = 1000f;

        spanner        = FindObjectOfType <SpannerShipsEnemies>();
        spannerAnimals = FindObjectOfType <SpannerAnimals>();
        score_script   = FindObjectOfType <ScoreHandlerVecinosInvasores>();
        results_script = FindObjectOfType <PutDataResults>();


        array_scrips_disabled = new List <MonoBehaviour>();
        array_scrips_disabled.Add(spanner);
        array_scrips_disabled.Add(spannerAnimals);


        parameters_canvas    = GameObject.Find("parameters_canvas");
        results_canvas       = GameObject.Find("results_canvas");
        tutorial_canvas      = GameObject.Find("tutorial_canvas");
        pause_menu           = GameObject.Find("pause_data");
        count_objects_canvas = GameObject.Find("count_objects_canvas");
        timeSlider           = GameObject.Find("slideTimeUI").GetComponent <Slider>();
        timerUI = GameObject.Find("timerUI");
        cam     = GameObject.Find("Camera");

        cam_initial_pos = cam.transform.position;
        cam_initial_rot = cam.transform.rotation;

        txt_rubies = GameObject.Find("txt_rubies").GetComponent <Text>();
        txt_dodge  = GameObject.Find("txt_dodge").GetComponent <Text>();
        txt_time   = GameObject.Find("txt_timer").GetComponent <Text>();
        //		tutorial_movements = GameObject.Find ("anim_moves").GetComponent<Animator> ();

        //		array_arrows = new List<GameObject> ();
        //
        //		array_arrows.Add(GameObject.Find("left_img"));
        //		array_arrows.Add(GameObject.Find("right_img"));
        //		array_arrows.Add(GameObject.Find("down_img"));


        //TweenShowParameters ();
        parameters_canvas.transform.localScale = Vector3.zero;
        results_canvas.transform.localScale    = Vector3.zero;
        tutorial_canvas.transform.localScale   = Vector3.zero;
        tutorial_pages_array = new List <GameObject>();

        int contador = 0;


        do
        {
            contador++;
            tutorial_page_info = GameObject.Find("tutorial_page" + contador);

            if (tutorial_page_info != null)
            {
                tutorial_pages_array.Add(tutorial_page_info);
                tutorial_page_info.SetActive(false);
            }
        } while (tutorial_page_info != null);

        // esto para activar el panel de parámetros en caso de que no se esté en playlist
        if (PlaylistManager.pm == null || (PlaylistManager.pm != null && !PlaylistManager.pm.active))
        {
            TweenShowParameters();
        }
    }