// Called before start void Awake() { base.Awake(); player = FindObjectOfType <PlayerCharacter>(); clock = FindObjectOfType <Clock>(); scoreGoalManager = FindObjectOfType <ScoreGoalManager>(); }
// Called before start private void Awake() { gameplayUiRef = FindObjectOfType <GameplayUi>(); gameOverUiRef = FindObjectOfType <GameOverUi>(); player = FindObjectOfType <PlayerCharacter>(); clock = FindObjectOfType <Clock>(); targetManager = FindObjectOfType <TargetManager>(); scoreGoalManager = FindObjectOfType <ScoreGoalManager>(); }