public void TakeDamage(float damage, Vector3 impactValue) { lifeText.text = currentHealth.ToString("0"); if (Time.time - lastDamageTime > 1f) { currentHealth -= damage; lifeText.text = currentHealth.ToString("0"); gameManager.ComboBreak(); if (currentHealth > 0) { m_animatorWrapper.TakeDamageTrigger(); } externalForce += impactValue; //effects gameManager.StopTime(0.05f, 10, 0.1f); StartCoroutine(gameManager.CamShake(0.2f)); lastDamageTime = Time.time; if (currentHealth <= 0) { moveSpeedStored = moveSpeed; moveSpeed = 0; m_animatorWrapper.DeathTrigger(); myCollider.enabled = false; isDead = true; currentHealth = 0; lifeText.text = currentHealth.ToString("0"); StartCoroutine(waitToCallContinue()); //die } } }
public void TakeDamage(float damage, Vector3 ImpactValue) { if (Time.time - lastDamageTime > 0.15f) { Debug.Log("tomei dnao"); currentHealth -= damage; if (currentHealth > 0) { m_animator.SetTrigger("takeDamage"); } externalForce += ImpactValue; gameManager.StopTime(0.25f, 10, 0f); StartCoroutine(gameManager.CamShake(0.05f)); lastDamageTime = Time.time; if (currentHealth <= 0) { //die Dead(); if (bulletAttack != null) { aimingTime = aimingTimeOriginal; alreadyAttacked = false; StopCoroutine(bulletAttack); } } } }
public void TakeDamage(float damage, Vector3 ImpactValue) { if (Time.time - lastDamageTime > 0.15f) { Debug.Log("tomei dnao"); currentHealth -= damage; if (currentHealth > 0) { m_animator.SetTrigger("takeDamage"); } externalForce += ImpactValue; gameManager.StopTime(0.25f, 10, 0f); StartCoroutine(gameManager.CamShake(0.05f)); lastDamageTime = Time.time; if (currentHealth <= 0) { dead = true; m_collider.enabled = false; m_animator.SetTrigger("death"); gameManager.AddScore(); gameManager.RespawnEnemy(this); //die } } }