Exemple #1
0
    // ================================================================ //
    // MonoBehaviour에서의 상속.

    void    Start()
    {
        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>();
        this.high_score = GlobalParam.getInstance().getHighScore();
        this.last_socre = GlobalParam.getInstance().getLastScore();
        this.next_step  = STEP.RESULT;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();
    }
Exemple #2
0
    // ================================================================ //
    // MonoBehaviour에서 상속.

    void    Start()
    {
        this.score.score = 100;
        this.score.coins = 0;

        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>();
        this.high_score = GlobalParam.getInstance().getHighScore();

        this.score.coins = this.high_score.coins;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();
    }
Exemple #3
0
    // ================================================================ //
    // MonoBehaviour からの継承.
    void Start()
    {
        this.score.score = 100;
        this.score.coins = 0;

        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>();
        this.high_score = GlobalParam.getInstance().getHighScore();

        this.score.coins = this.high_score.coins;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();
    }
    private Animation rocket_motion;                    // (rocket)motion--.


    // ================================================================ //
    // MonoBehaviour으로부터 상속.

    void    Start()
    {
        this.block_root = this.gameObject.GetComponent <BlockRoot>();
        this.block_root.create();
        this.block_root.initialSetUp();

        this.score_counter = this.gameObject.GetComponent <ScoreCounter>();

        this.next_step = STEP.PLAY;

        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>();

        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();

        this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren <Animation>();                   //motion
    }
Exemple #5
0
    private Animation rocket_motion;                    // (rocket)motion--.

    // ================================================================ //
    // MonoBehaviour으로부터의 상속.

    void    Start()
    {
        this.last.ignite      = 0;
        this.last.block       = 0;
        this.last.score       = 0;
        this.last.total_socre = 0;
        this.last.islands     = 0;
        this.last.island_size = 0;

        this.best = this.last;

        this.score_disp    = GameObject.FindGameObjectWithTag("Score Disp").GetComponent <ScoreDisp>();
        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();
        this.unito_control = GameObject.FindGameObjectWithTag("Player").GetComponent <unitoControl>();

        this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren <Animation>();                   //motion
    }
    void    Start()
    {
        this.game_status            = this.gameObject.GetComponent <GameStatus>();
        this.player_control         = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();
        this.item_root              = this.gameObject.GetComponent <ItemRoot>();
        this.player_control.enabled = false;
        this.item_root.enabled      = false;
        this.game_status.enabled    = false;

        this.score_disp = this.gameObject.GetComponent <ScoreDisp>();

        this.step      = STEP.NONE;
        this.next_step = STEP.TITLE;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent <SoundControl>();                                                        // sound.

        this.animation         = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject.GetComponentInChildren <Animation>(); //motion
        this.guistyle.fontSize = 64;

        this.title_rect  = new Rect(0, -Screen.height * 0.2f, title_texture.width, title_texture.height);
        this.start_rect  = new Rect(Screen.width / 2 - start_texture.width / 2, Screen.height * 0.8f - start_texture.height / 2, start_texture.width, start_texture.height);
        this.result_rect = new Rect(Screen.width / 2 - result_texture.width / 2, Screen.height / 2 - result_texture.height / 2, result_texture.width, result_texture.height);
        this.next_rect   = new Rect(Screen.width / 2 - next_texture.width / 2, Screen.height * 0.9f - next_texture.height / 2, next_texture.width, next_texture.height);
    }
Exemple #7
0
    // ================================================================ //
    // MonoBehaviour からの継承.
    void Start()
    {
        this.block_root = this.gameObject.GetComponent<BlockRoot>();
        this.block_root.create();
        this.block_root.initialSetUp();

        this.score_counter = this.gameObject.GetComponent<ScoreCounter>();

        this.next_step = STEP.PLAY;

        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>();

        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();

        this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren<Animation>();		//motion
    }
Exemple #8
0
    void Start()
    {
        this.game_status = this.gameObject.GetComponent<GameStatus>();
        this.player_control = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>();
        this.item_root = this.gameObject.GetComponent<ItemRoot>();
        this.player_control.enabled	= false;
        this.item_root.enabled		= false;
        this.game_status.enabled	= false;

        this.score_disp = this.gameObject.GetComponent<ScoreDisp>();

        this.step = STEP.NONE;
        this.next_step = STEP.TITLE;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();	// sound.

        this.animation = GameObject.Find("rocket").transform.FindChild("rocket_model").gameObject.GetComponentInChildren<Animation>();		//motion
        this.guistyle.fontSize = 64;

        this.title_rect = new Rect(0, -Screen.height*0.2f, title_texture.width, title_texture.height);
        this.start_rect = new Rect(Screen.width/2-start_texture.width/2, Screen.height*0.8f -start_texture.height/2,start_texture.width,start_texture.height);
        this.result_rect = new Rect(Screen.width/2-result_texture.width/2, Screen.height/2 -result_texture.height/2, result_texture.width, result_texture.height);
        this.next_rect = new Rect(Screen.width/2-next_texture.width/2, Screen.height*0.9f -next_texture.height/2,next_texture.width,next_texture.height);
    }
Exemple #9
0
    // ================================================================ //
    // MonoBehaviour에서의 상속.
    void Start()
    {
        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>();
        this.high_score = GlobalParam.getInstance().getHighScore();
        this.last_socre = GlobalParam.getInstance().getLastScore();
        this.next_step = STEP.RESULT;

        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();
    }
Exemple #10
0
    // ================================================================ //
    // MonoBehaviour からの継承.
    void Start()
    {
        this.last.ignite      = 0;
        this.last.block       = 0;
        this.last.score       = 0;
        this.last.total_socre = 0;
        this.last.islands     = 0;
        this.last.island_size = 0;

        this.best = this.last;

        this.score_disp = GameObject.FindGameObjectWithTag("Score Disp").GetComponent<ScoreDisp>();
        this.sound_control = GameObject.Find("SoundRoot").GetComponent<SoundControl>();
        this.unito_control = GameObject.FindGameObjectWithTag("Player").GetComponent<unitoControl>();

        this.rocket_motion = GameObject.Find("rocket_model").gameObject.GetComponentInChildren<Animation>();		//motion
    }