public float GetHardEngageScore(List <ChampionData> champs, out int count) { int hardEngageCount = 0; for (int i = 0; i < champs.Count; i++) { if (champs[i] != null && champs[i].m_IsHardEngage) { hardEngageCount++; } } count = hardEngageCount; return(m_ScoreData.GetHardEngageScore(hardEngageCount)); }