public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(_backgroundTexture, _backgroundRectangle, Color.White); _playerScoreContainer.Draw(gameTime, spriteBatch); if (_globalScoreIsLoaded) { _globalScoreContainer.Draw(gameTime, spriteBatch); } else { DrawLoader(gameTime, spriteBatch); } spriteBatch.DrawString( _gameFontSmall, CommonScreenTextConstants.BackNavigationText, CommonScreenTextConstants.BackNavigationText.ToTopLeftWithMargin(_backgroundRectangle, _gameFontSmall), Color.White); }