// Update is called once per frame void Update() { if (gameStateManager.isWin()) { Debug.Log("GameSettelment: win"); succeedPanel.SetActive(true); settelmentPanel.SetActive(true); succeed(); stopAchievementJudge(); enabled = false; } if (gameStateManager.isDeathOrFail()) { Debug.Log("GameSettelment: fail"); AudioClip audioClip = Resources.Load <AudioClip>("failed"); AudioSource audioSource = GetComponent <AudioSource>(); audioSource.clip = audioClip; audioSource.Play(); failPanel.SetActive(true); settelmentPanel.SetActive(true); stopAchievementJudge(); enabled = false; } }
// Update is called once per frame void Update() { if (gameStateManager.isWin()) { Debug.Log("GameSettelment: win"); succeedPanel.SetActive(true); settelmentPanel.SetActive(true); succeed(); stopAchievementJudge(); enabled = false; } if (gameStateManager.isDeathOrFail()) { Debug.Log("GameSettelment: fail"); failPanel.SetActive(true); settelmentPanel.SetActive(true); stopAchievementJudge(); enabled = false; } }